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Adding glyphFlip and glyphRotation parameters.
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@@ -21,6 +21,8 @@ uniform bool showDebugView;
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uniform bool volumetric;
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uniform bool isolateCursor, isolateGlint;
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uniform mat2 glyphTransform;
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varying vec2 vUV;
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varying vec4 vRaindrop, vSymbol, vEffect;
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varying float vDepth;
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@@ -110,6 +112,7 @@ vec2 getSymbol(vec2 uv, float index) {
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// resolve UV to cropped position of glyph in MSDF texture
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uv = fract(uv * vec2(numColumns, numRows));
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uv -= 0.5;
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uv = glyphTransform * uv;
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uv *= clamp(1. - glyphEdgeCrop, 0., 1.);
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uv += 0.5;
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uv = (uv + getSymbolUV(index)) / glyphTextureGridSize;
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