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Passing all the rain pass configs through a giant struct into the rain shader. I've included the compute shader fields, because I have hope that the compute pass can use the same shader module.
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4
TODO.txt
4
TODO.txt
@@ -4,12 +4,10 @@ WebGPU
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First decent rainRender
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Port render pass 100%
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For now, use noise instead of the data texture
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Get all the uniforms in
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Categorize them into buffers
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Port compute pass 100%
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Compute entry point can live in the same wgsl file, I think
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More uniforms! Categorize!
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use textureLoad for texel access in render pipeline
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Reorder the config fields
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Render target
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Resize accordingly
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Put in its own module
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