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Adding WebGPU to TODO.md. Annotating the parts of the WebGPU code that involve uniform buffer layout issues.
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@@ -41,4 +41,5 @@ Textures were never resizable, you simply forgot
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Bind groups let you bind a bunch of resources at once
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Render bundles let you reissue commands
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You can only use up to FOUR bind groups on your laptop's device!
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You can only use up to FOUR bind groups on your laptop's device!
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Here's an annoying gotcha: uniform buffers are like classic UBOs, and have esoteric ("std140") layout requirements!
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