mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-21 07:19:30 -07:00
Gouging a simpler project out of the larger project.
This commit is contained in:
@@ -1,33 +0,0 @@
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import { loadImage, loadText, makePassFBO, makePass } from "./utils.js";
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// Multiplies the rendered rain and bloom by a loaded in image
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const defaultBGURL = "https://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/Flammarion_Colored.jpg/917px-Flammarion_Colored.jpg";
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export default ({ regl, config }, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const bgURL = "bgURL" in config ? config.bgURL : defaultBGURL;
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const background = loadImage(regl, bgURL);
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const imagePassFrag = loadText("shaders/glsl/imagePass.frag.glsl");
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const render = regl({
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frag: regl.prop("frag"),
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uniforms: {
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backgroundTex: background.texture,
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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},
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framebuffer: output,
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});
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return makePass(
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{
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primary: output,
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},
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Promise.all([background.loaded, imagePassFrag.loaded]),
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(w, h) => output.resize(w, h),
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(shouldRender) => {
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if (shouldRender) {
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render({ frag: imagePassFrag.text() });
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}
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}
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);
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};
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@@ -1,89 +0,0 @@
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const recordedDevice = {
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buttons: [0, 0, 0, 0],
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calibration: {
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DPI: { value: 324 },
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center: { value: 0.15018756687641144 },
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configVersion: "3.0",
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flipImageX: { value: 0 },
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flipImageY: { value: 0 },
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flipSubp: { value: 0 },
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fringe: { value: 0 },
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invView: { value: 1 },
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pitch: { value: 52.58013153076172 },
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screenH: { value: 2048 },
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screenW: { value: 1536 },
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slope: { value: -7.145165920257568 },
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verticalAngle: { value: 0 },
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viewCone: { value: 40 },
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},
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defaultQuilt: {
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quiltAspect: 0.75,
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quiltX: 3840,
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quiltY: 3840,
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tileX: 8,
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tileY: 6,
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},
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hardwareVersion: "portrait",
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hwid: "LKG-P11063",
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index: 0,
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joystickIndex: -1,
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state: "ok",
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unityIndex: 1,
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windowCoords: [1440, 900],
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};
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const interpretDevice = (device) => {
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if (device == null) {
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return { enabled: false, tileX: 1, tileY: 1 };
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}
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const fov = 15;
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const calibration = Object.fromEntries(
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Object.entries(device.calibration)
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.map(([key, value]) => [key, value.value])
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.filter(([key, value]) => value != null)
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);
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const screenInches = calibration.screenW / calibration.DPI;
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const pitch = calibration.pitch * screenInches * Math.cos(Math.atan(1.0 / calibration.slope));
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const tilt = (calibration.screenH / (calibration.screenW * calibration.slope)) * -(calibration.flipImageX * 2 - 1);
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const subp = 1 / (calibration.screenW * 3);
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const defaultQuilt = device.defaultQuilt;
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const quiltViewPortion = [
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(Math.floor(defaultQuilt.quiltX / defaultQuilt.tileX) * defaultQuilt.tileX) / defaultQuilt.quiltX,
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(Math.floor(defaultQuilt.quiltY / defaultQuilt.tileY) * defaultQuilt.tileY) / defaultQuilt.quiltY,
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];
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return {
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...defaultQuilt,
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...calibration,
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pitch,
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tilt,
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subp,
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quiltViewPortion,
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fov,
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enabled: true,
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};
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};
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export default async (useHoloplay = false, useRecordedDevice = false) => {
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if (!useHoloplay) {
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return interpretDevice(null);
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}
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const HoloPlayCore = await import("../../lib/holoplaycore.module.js");
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const device = await new Promise(
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(resolve, reject) =>
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new HoloPlayCore.Client(
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(data) => resolve(data.devices?.[0]),
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(error) => resolve(null)
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)
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);
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if (device == null && useRecordedDevice) {
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return interpretDevice(recordedDevice);
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}
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return interpretDevice(device);
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};
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@@ -3,25 +3,6 @@ import { makeFullScreenQuad, makePipeline } from "./utils.js";
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import makeRain from "./rainPass.js";
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import makeBloomPass from "./bloomPass.js";
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import makePalettePass from "./palettePass.js";
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import makeStripePass from "./stripePass.js";
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import makeImagePass from "./imagePass.js";
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import makeQuiltPass from "./quiltPass.js";
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import makeMirrorPass from "./mirrorPass.js";
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import { setupCamera, cameraCanvas, cameraAspectRatio } from "../camera.js";
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import getLKG from "./lkgHelper.js";
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const effects = {
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none: null,
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plain: makePalettePass,
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palette: makePalettePass,
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customStripes: makeStripePass,
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stripes: makeStripePass,
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pride: makeStripePass,
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transPride: makeStripePass,
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trans: makeStripePass,
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image: makeImagePass,
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mirror: makeMirrorPass,
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};
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const dimensions = { width: 1, height: 1 };
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@@ -35,7 +16,7 @@ const loadJS = (src) =>
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});
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export default async (canvas, config) => {
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await Promise.all([loadJS("lib/regl.min.js"), loadJS("lib/gl-matrix.js")]);
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await Promise.all([loadJS("lib/regl.js"), loadJS("lib/gl-matrix.js")]);
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const resize = () => {
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const devicePixelRatio = window.devicePixelRatio ?? 1;
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@@ -78,14 +59,10 @@ export default async (canvas, config) => {
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const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions });
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const cameraTex = regl.texture(cameraCanvas);
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const lkg = await getLKG(config.useHoloplay, true);
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// All this takes place in a full screen quad.
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const fullScreenQuad = makeFullScreenQuad(regl);
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const effectName = config.effect in effects ? config.effect : "palette";
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const context = { regl, config, lkg, cameraTex, cameraAspectRatio };
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const pipeline = makePipeline(context, [makeRain, makeBloomPass, effects[effectName], makeQuiltPass]);
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const context = { regl, config };
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const pipeline = makePipeline(context, [makeRain, makeBloomPass, makePalettePass]);
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const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
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const drawToScreen = regl({ uniforms: screenUniforms });
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await Promise.all(pipeline.map((step) => step.ready));
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@@ -1,50 +0,0 @@
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import { loadText, makePassFBO, makePass } from "./utils.js";
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let start;
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const numClicks = 5;
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const clicks = Array(numClicks).fill([0, 0, -Infinity]).flat();
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let aspectRatio = 1;
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let index = 0;
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window.onclick = (e) => {
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clicks[index * 3 + 0] = 0 + e.clientX / e.srcElement.clientWidth;
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clicks[index * 3 + 1] = 1 - e.clientY / e.srcElement.clientHeight;
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clicks[index * 3 + 2] = (Date.now() - start) / 1000;
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index = (index + 1) % numClicks;
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};
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export default ({ regl, config, cameraTex, cameraAspectRatio }, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const mirrorPassFrag = loadText("shaders/glsl/mirrorPass.frag.glsl");
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const render = regl({
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frag: regl.prop("frag"),
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uniforms: {
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time: regl.context("time"),
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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cameraTex,
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clicks: () => clicks,
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aspectRatio: () => aspectRatio,
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cameraAspectRatio,
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},
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framebuffer: output,
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});
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start = Date.now();
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return makePass(
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{
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primary: output,
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},
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Promise.all([mirrorPassFrag.loaded]),
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(w, h) => {
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output.resize(w, h);
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aspectRatio = w / h;
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},
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(shouldRender) => {
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if (shouldRender) {
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render({ frag: mirrorPassFrag.text() });
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}
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}
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);
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};
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@@ -1,34 +0,0 @@
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import { loadText, makePassFBO, makePass } from "./utils.js";
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// Multiplies the rendered rain and bloom by a loaded in image
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export default ({ regl, config, lkg }, inputs) => {
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if (!lkg.enabled) {
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return makePass({
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primary: inputs.primary,
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});
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}
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const output = makePassFBO(regl, config.useHalfFloat);
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const quiltPassFrag = loadText("shaders/glsl/quiltPass.frag.glsl");
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const render = regl({
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frag: regl.prop("frag"),
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uniforms: {
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quiltTexture: inputs.primary,
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...lkg,
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},
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framebuffer: output,
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});
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return makePass(
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{
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primary: output,
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},
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Promise.all([quiltPassFrag.loaded]),
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(w, h) => output.resize(w, h),
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(shouldRender) => {
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if (shouldRender) {
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render({ frag: quiltPassFrag.text() });
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}
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}
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);
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};
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@@ -29,7 +29,7 @@ const blVert = [1, 0];
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const brVert = [1, 1];
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const quadVertices = [tlVert, trVert, brVert, tlVert, brVert, blVert];
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export default ({ regl, config, lkg }) => {
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export default ({ regl, config }) => {
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// The volumetric mode multiplies the number of columns
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// to reach the desired density, and then overlaps them
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const volumetric = config.volumetric;
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@@ -198,8 +198,6 @@ export default ({ regl, config, lkg }) => {
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screenSize: regl.prop("screenSize"),
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},
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viewport: regl.prop("viewport"),
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attributes: {
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aPosition: quadPositions,
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aCorner: Array(numQuads).fill(quadVertices),
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@@ -218,17 +216,11 @@ export default ({ regl, config, lkg }) => {
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mat4.rotateY(transform, transform, (Math.PI * 1) / 4);
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mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
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mat4.scale(transform, transform, vec3.fromValues(1, 1, 2));
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} else if (lkg.enabled) {
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mat4.translate(transform, transform, vec3.fromValues(0, 0, -1.1));
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mat4.scale(transform, transform, vec3.fromValues(1, 1, 1));
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mat4.scale(transform, transform, vec3.fromValues(0.15, 0.15, 0.15));
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} else {
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mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
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}
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const camera = mat4.create();
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const vantagePoints = [];
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return makePass(
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{
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primary: output,
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@@ -248,48 +240,16 @@ export default ({ regl, config, lkg }) => {
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output.resize(w, h);
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const aspectRatio = w / h;
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const [numTileColumns, numTileRows] = [lkg.tileX, lkg.tileY];
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const numVantagePoints = numTileRows * numTileColumns;
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const tileWidth = Math.floor(w / numTileColumns);
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const tileHeight = Math.floor(h / numTileRows);
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vantagePoints.length = 0;
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for (let row = 0; row < numTileRows; row++) {
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for (let column = 0; column < numTileColumns; column++) {
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const index = column + row * numTileColumns;
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const camera = mat4.create();
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if (volumetric && config.isometric) {
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if (aspectRatio > 1) {
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mat4.ortho(camera, -1.5 * aspectRatio, 1.5 * aspectRatio, -1.5, 1.5, -1000, 1000);
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} else {
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mat4.ortho(camera, -1.5, 1.5, -1.5 / aspectRatio, 1.5 / aspectRatio, -1000, 1000);
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}
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} else if (lkg.enabled) {
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mat4.perspective(camera, (Math.PI / 180) * lkg.fov, lkg.quiltAspect, 0.0001, 1000);
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const distanceToTarget = -1; // TODO: Get from somewhere else
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let vantagePointAngle = (Math.PI / 180) * lkg.viewCone * (index / (numVantagePoints - 1) - 0.5);
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if (isNaN(vantagePointAngle)) {
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vantagePointAngle = 0;
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}
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const xOffset = distanceToTarget * Math.tan(vantagePointAngle);
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mat4.translate(camera, camera, vec3.fromValues(xOffset, 0, 0));
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camera[8] = -xOffset / (distanceToTarget * Math.tan((Math.PI / 180) * 0.5 * lkg.fov) * lkg.quiltAspect); // Is this right??
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} else {
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mat4.perspective(camera, (Math.PI / 180) * 90, aspectRatio, 0.0001, 1000);
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}
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const viewport = {
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x: column * tileWidth,
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y: row * tileHeight,
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width: tileWidth,
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height: tileHeight,
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};
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vantagePoints.push({ camera, viewport });
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if (volumetric && config.isometric) {
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if (aspectRatio > 1) {
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mat4.ortho(camera, -1.5 * aspectRatio, 1.5 * aspectRatio, -1.5, 1.5, -1000, 1000);
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} else {
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mat4.ortho(camera, -1.5, 1.5, -1.5 / aspectRatio, 1.5 / aspectRatio, -1000, 1000);
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}
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} else {
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mat4.perspective(camera, (Math.PI / 180) * 90, aspectRatio, 0.0001, 1000);
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}
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[screenSize[0], screenSize[1]] = aspectRatio > 1 ? [1, aspectRatio] : [1 / aspectRatio, 1];
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},
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(shouldRender) => {
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@@ -305,9 +265,7 @@ export default ({ regl, config, lkg }) => {
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framebuffer: output,
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});
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for (const vantagePoint of vantagePoints) {
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render({ ...vantagePoint, transform, screenSize, vert: rainPassVert.text(), frag: rainPassFrag.text() });
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}
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render({ camera, transform, screenSize, vert: rainPassVert.text(), frag: rainPassFrag.text() });
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}
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}
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);
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@@ -1,73 +0,0 @@
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import colorToRGB from "../colorToRGB.js";
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import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
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// Multiplies the rendered rain and bloom by a 1D gradient texture
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// generated from the passed-in color sequence
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// This shader introduces noise into the renders, to avoid banding
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const transPrideStripeColors = [
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{ space: "rgb", values: [0.36, 0.81, 0.98] },
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{ space: "rgb", values: [0.96, 0.66, 0.72] },
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{ space: "rgb", values: [1.0, 1.0, 1.0] },
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{ space: "rgb", values: [0.96, 0.66, 0.72] },
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{ space: "rgb", values: [0.36, 0.81, 0.98] },
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]
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.map((color) => Array(3).fill(color))
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.flat();
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const prideStripeColors = [
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{ space: "rgb", values: [0.89, 0.01, 0.01] },
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{ space: "rgb", values: [1.0, 0.55, 0.0] },
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{ space: "rgb", values: [1.0, 0.93, 0.0] },
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{ space: "rgb", values: [0.0, 0.5, 0.15] },
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{ space: "rgb", values: [0.0, 0.3, 1.0] },
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{ space: "rgb", values: [0.46, 0.03, 0.53] },
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]
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.map((color) => Array(2).fill(color))
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.flat();
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export default ({ regl, config }, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const { backgroundColor, cursorColor, glintColor, cursorIntensity, glintIntensity, ditherMagnitude } = config;
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// Expand and convert stripe colors into 1D texture data
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const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors;
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const stripeTex = make1DTexture(
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regl,
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stripeColors.map((color) => [...colorToRGB(color), 1])
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);
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const stripePassFrag = loadText("shaders/glsl/stripePass.frag.glsl");
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const render = regl({
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frag: regl.prop("frag"),
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uniforms: {
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backgroundColor: colorToRGB(backgroundColor),
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cursorColor: colorToRGB(cursorColor),
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glintColor: colorToRGB(glintColor),
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cursorIntensity,
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glintIntensity,
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ditherMagnitude,
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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stripeTex,
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},
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framebuffer: output,
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});
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return makePass(
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{
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primary: output,
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},
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stripePassFrag.loaded,
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(w, h) => output.resize(w, h),
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(shouldRender) => {
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if (shouldRender) {
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render({ frag: stripePassFrag.text() });
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}
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}
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);
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};
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Reference in New Issue
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