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Updated the Resurrections MSDF texture
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14
TODO.txt
14
TODO.txt
@@ -1,5 +1,10 @@
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TODO:
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Random cycling should actually be random
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Compute shader should have separate channels for cycle and symbol
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Move depth math to vertex shader, free that channel up
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Pass it into fragment shader with varying
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Audio system
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Toggle (or number representing frequency)
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Load the sound effect
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@@ -8,13 +13,6 @@ Audio system
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Random volume?
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Randomize pitch a little?
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Regenerate the MSDF for "updated" glyph set
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Finalize database order
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Rearrange
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Generate SVGs
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MSDF
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Combine
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Test
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Playdate version
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Regenerate texture
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@@ -46,6 +44,8 @@ Reformulate the basis
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Resurrections
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Support random glyph order
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Support anomaly streaks
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MSDF
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They should line up in Photoshop without too much trouble, actually
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Texture
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Lighting
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Different parts of a streak glow at different intensities, at different times
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Binary file not shown.
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Before Width: | Height: | Size: 240 KiB After Width: | Height: | Size: 216 KiB |
@@ -175,12 +175,13 @@ const versions = {
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numColumns: 70,
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cycleStyleName: "cycleRandomly",
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cycleSpeed: 0.15,
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bloomStrength: 0.8,
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fallSpeed: 0.2,
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paletteEntries: [
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{ hsl: [0.38, 0.9, 0.0], at: 0.0 },
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{ hsl: [0.38, 1.0, 0.6], at: 0.92 },
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{ hsl: [0.38, 1.0, 1.0], at: 1.0 },
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],
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raindropLength: 1.4
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},
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palimpsest: {
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font: "huberfishA",
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