Updated the Resurrections MSDF texture

This commit is contained in:
Rezmason
2022-09-06 01:08:47 -07:00
parent f66f8232d9
commit bfa18d6926
3 changed files with 9 additions and 8 deletions

View File

@@ -1,5 +1,10 @@
TODO: TODO:
Random cycling should actually be random
Compute shader should have separate channels for cycle and symbol
Move depth math to vertex shader, free that channel up
Pass it into fragment shader with varying
Audio system Audio system
Toggle (or number representing frequency) Toggle (or number representing frequency)
Load the sound effect Load the sound effect
@@ -8,13 +13,6 @@ Audio system
Random volume? Random volume?
Randomize pitch a little? Randomize pitch a little?
Regenerate the MSDF for "updated" glyph set
Finalize database order
Rearrange
Generate SVGs
MSDF
Combine
Test
Playdate version Playdate version
Regenerate texture Regenerate texture
@@ -46,6 +44,8 @@ Reformulate the basis
Resurrections Resurrections
Support random glyph order Support random glyph order
Support anomaly streaks Support anomaly streaks
MSDF
They should line up in Photoshop without too much trouble, actually
Texture Texture
Lighting Lighting
Different parts of a streak glow at different intensities, at different times Different parts of a streak glow at different intensities, at different times

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@@ -175,12 +175,13 @@ const versions = {
numColumns: 70, numColumns: 70,
cycleStyleName: "cycleRandomly", cycleStyleName: "cycleRandomly",
cycleSpeed: 0.15, cycleSpeed: 0.15,
bloomStrength: 0.8,
fallSpeed: 0.2,
paletteEntries: [ paletteEntries: [
{ hsl: [0.38, 0.9, 0.0], at: 0.0 }, { hsl: [0.38, 0.9, 0.0], at: 0.0 },
{ hsl: [0.38, 1.0, 0.6], at: 0.92 }, { hsl: [0.38, 1.0, 0.6], at: 0.92 },
{ hsl: [0.38, 1.0, 1.0], at: 1.0 }, { hsl: [0.38, 1.0, 1.0], at: 1.0 },
], ],
raindropLength: 1.4
}, },
palimpsest: { palimpsest: {
font: "huberfishA", font: "huberfishA",