Fixing the names of shaders in the passes. The loadShader utility function now returns the code and the module, since I'm hoping to parse uniform buffer layouts from the code.

This commit is contained in:
Rezmason
2021-11-07 00:40:50 -07:00
parent bade1667ad
commit bd3d0c76d2
8 changed files with 39 additions and 32 deletions

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@@ -3,13 +3,16 @@ TODO:
WebGPU
blur pass
Cleanup
Maybe buffer layouts and buffers can be consolidated somehow
Update links in issues
Try to change post processing to compute shaders once they're easier to support
std140
Expand it to add array support
Contemplate adding struct support
buffer-stuffer (was "std140")
Resolve the memory positions of the fields in the parse layouts
Resolve each layout into a Proxy around an ArrayBuffer
Document and share it