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Fixing the names of shaders in the passes. The loadShader utility function now returns the code and the module, since I'm hoping to parse uniform buffer layouts from the code.
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9
TODO.txt
9
TODO.txt
@@ -3,13 +3,16 @@ TODO:
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WebGPU
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blur pass
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Cleanup
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Maybe buffer layouts and buffers can be consolidated somehow
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Update links in issues
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Try to change post processing to compute shaders once they're easier to support
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std140
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Expand it to add array support
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Contemplate adding struct support
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buffer-stuffer (was "std140")
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Resolve the memory positions of the fields in the parse layouts
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Resolve each layout into a Proxy around an ArrayBuffer
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Document and share it
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