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Adding an FPS argument. The renderers now determine whether the current frame should be rendered, and passes use that to determine whether to render or not. The rain pass, however, will still update the simulation at full speed.
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@@ -135,7 +135,7 @@ Now you know link fu. Here's a list of customization options:
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- `paletteHSL`, `stripeHSL`, `backgroundHSL`, `cursorHSL`, and `glintHSL` — the same as the above, except they use *H,S,L* (hue, saturation, lightness) instead of *R,G,B*.
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- `url` - if you set the effect to "image", this is how you specify which image to load. It doesn't work with any URL; I suggest grabbing them from Wikipedia: [https://rezmason.github.io/matrix/?effect=image&url=https://upload.wikimedia.org/wikipedia/commons/f/f5/EagleRock.jpg](https://rezmason.github.io/matrix/?effect=image&url=https://upload.wikimedia.org/wikipedia/commons/f/f5/EagleRock.jpg)
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- `loops` - (WIP) if set to "true", this causes the effect to loop, so that it can be converted into a looping video.
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- `fps` — the framerate of the effect. Can be any number between 0 and 60. Default is 60.
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## Troubleshooting
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