Fixed some major bugs: the WebGPU cache should store loaded images and text, never GPU resource handles; renamed renderer "formulate" to "configure"; WebGPU renderer's configure function needs early returns after each major await, in case there's a new config; the render loops are now locally stored closures; renderers now have start and stop functions; fixed bugs in the REGL and WebGPU mirror passes; WebGPU bloom pass now enforces texture dimensions are greater than zero; the react component now stores the renderer type in a useRef and returns early from renderer init awaits to prevent multiple renderers from instantiating.

This commit is contained in:
Rezmason
2025-05-25 03:30:26 -07:00
parent 1da1feb356
commit b6570de106
15 changed files with 405 additions and 351 deletions

View File

@@ -38,7 +38,7 @@ const App = () => {
const [resolution, setResolution] = useState(0.75);
const [cursorColor, setCursorColor] = useState(null);
const [backgroundColor, setBackgroundColor] = useState("0,0,0");
const [rendererType, setRendererType] = useState(null);
const [rendererType, setRendererType] = useState("webgpu");
const [density, setDensity] = useState(2);
const [destroyed, setDestroyed] = useState(false);
const onVersionButtonClick = () => {
@@ -68,7 +68,7 @@ const App = () => {
setBackgroundColor(null);
};
const onRendererButtonClick = () => {
setRendererType(() => (rendererType === "webgpu" ? "regl" : "webgpu"));
setRendererType(rendererType === "webgpu" ? "regl" : "webgpu");
};
const onDestroyButtonClick = () => {
setDestroyed(true);
@@ -76,54 +76,60 @@ const App = () => {
return (
<>
<button onClick={onVersionButtonClick}>Version: "{version}"</button>
<button onClick={onEffectButtonClick}>Effect: "{effect}"</button>
<button onClick={onRendererButtonClick}>Renderer: {rendererType ?? "default (regl)"}</button>
<button onClick={onDestroyButtonClick}>Destroy</button>
<label htmlFor="cursor-color">Cursor color: </label>
<input
name="cursor-color"
type="color"
onChange={(e) => {
const values = e.target.value
.match(/[\da-fA-F]{2}/g)
.map((s) => parseInt(s, 16) / 0xff)
.join(",");
setCursorColor(values);
}}
/>
<label htmlFor="background-color">Background color: </label>
<input
name="background-color"
type="color"
onChange={(e) => {
const values = e.target.value
.match(/[\da-fA-F]{2}/g)
.map((s) => parseInt(s, 16) / 0xff)
.join(",");
setBackgroundColor(values);
}}
/>
<label htmlFor="num-columns"># of columns:</label>
<input
name="num-columns"
type="range"
value={numColumns}
min="10"
max="160"
step="1"
onInput={(e) => setNumColumns(parseInt(e.target.value))}
/>
<label htmlFor="resolution">resolution:</label>
<input
name="resolution"
type="range"
value={resolution}
min="0"
max="1"
step="0.01"
onInput={(e) => setResolution(parseFloat(e.target.value))}
/>
<div>
<button onClick={onVersionButtonClick}>Version: "{version}"</button>
<button onClick={onEffectButtonClick}>Effect: "{effect}"</button>
<button onClick={onRendererButtonClick}>Renderer: {rendererType ?? "default (regl)"}</button>
<button onClick={onDestroyButtonClick}>Destroy</button>
</div>
<div>
<label htmlFor="cursor-color">Cursor color: </label>
<input
name="cursor-color"
type="color"
onChange={(e) => {
const values = e.target.value
.match(/[\da-fA-F]{2}/g)
.map((s) => parseInt(s, 16) / 0xff)
.join(",");
setCursorColor(values);
}}
/>
<label htmlFor="background-color">Background color: </label>
<input
name="background-color"
type="color"
onChange={(e) => {
const values = e.target.value
.match(/[\da-fA-F]{2}/g)
.map((s) => parseInt(s, 16) / 0xff)
.join(",");
setBackgroundColor(values);
}}
/>
</div>
<div>
<label htmlFor="num-columns"># of columns:</label>
<input
name="num-columns"
type="range"
value={numColumns}
min="10"
max="160"
step="1"
onInput={(e) => setNumColumns(parseInt(e.target.value))}
/>
<label htmlFor="resolution">resolution:</label>
<input
name="resolution"
type="range"
value={resolution}
min="0"
max="1"
step="0.01"
onInput={(e) => setResolution(parseFloat(e.target.value))}
/>
</div>
{!destroyed && (
<Matrix