Fixed some major bugs: the WebGPU cache should store loaded images and text, never GPU resource handles; renamed renderer "formulate" to "configure"; WebGPU renderer's configure function needs early returns after each major await, in case there's a new config; the render loops are now locally stored closures; renderers now have start and stop functions; fixed bugs in the REGL and WebGPU mirror passes; WebGPU bloom pass now enforces texture dimensions are greater than zero; the react component now stores the renderer type in a useRef and returns early from renderer init awaits to prevent multiple renderers from instantiating.

This commit is contained in:
Rezmason
2025-05-25 03:30:26 -07:00
parent 1da1feb356
commit b6570de106
15 changed files with 405 additions and 351 deletions

View File

@@ -24,7 +24,7 @@
const renderer = new RendererClass();
await renderer.ready;
document.querySelector("#test-core-bundled").appendChild(renderer.canvas);
await renderer.formulate(makeConfig({once: false}));
await renderer.configure(makeConfig({once: false}));
</script>
</details>
<details id="test-core-react-bundled">
@@ -41,7 +41,7 @@
const renderer = new RendererClass();
await renderer.ready;
document.querySelector("#test-full-bundled").appendChild(renderer.canvas);
await renderer.formulate(makeConfig({once: false, version: "twilight"}));
await renderer.configure(makeConfig({once: false, version: "twilight"}));
</script>
</details>
</body>