Fixed some major bugs: the WebGPU cache should store loaded images and text, never GPU resource handles; renamed renderer "formulate" to "configure"; WebGPU renderer's configure function needs early returns after each major await, in case there's a new config; the render loops are now locally stored closures; renderers now have start and stop functions; fixed bugs in the REGL and WebGPU mirror passes; WebGPU bloom pass now enforces texture dimensions are greater than zero; the react component now stores the renderer type in a useRef and returns early from renderer init awaits to prevent multiple renderers from instantiating.

This commit is contained in:
Rezmason
2025-05-25 03:30:26 -07:00
parent 1da1feb356
commit b6570de106
15 changed files with 405 additions and 351 deletions

View File

@@ -283,7 +283,6 @@ fn computeSymbol (simTime : f32, isFirstFrame : bool, glyphPos : vec2<f32>, scre
var symbol = previousSymbol;
if (time.frames % config.cycleFrameSkip == 0) {
age += cycleSpeed * f32(config.cycleFrameSkip);
var advance = floor(age);
if (age > 1.0) {
symbol = floor(config.glyphSequenceLength * randomFloat(screenPos + simTime));
age = fract(age);