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Fixed some major bugs: the WebGPU cache should store loaded images and text, never GPU resource handles; renamed renderer "formulate" to "configure"; WebGPU renderer's configure function needs early returns after each major await, in case there's a new config; the render loops are now locally stored closures; renderers now have start and stop functions; fixed bugs in the REGL and WebGPU mirror passes; WebGPU bloom pass now enforces texture dimensions are greater than zero; the react component now stores the renderer type in a useRef and returns early from renderer init awaits to prevent multiple renderers from instantiating.
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@@ -283,7 +283,6 @@ fn computeSymbol (simTime : f32, isFirstFrame : bool, glyphPos : vec2<f32>, scre
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var symbol = previousSymbol;
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if (time.frames % config.cycleFrameSkip == 0) {
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age += cycleSpeed * f32(config.cycleFrameSkip);
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var advance = floor(age);
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if (age > 1.0) {
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symbol = floor(config.glyphSequenceLength * randomFloat(screenPos + simTime));
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age = fract(age);
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