mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-17 05:49:30 -07:00
Fixed some major bugs: the WebGPU cache should store loaded images and text, never GPU resource handles; renamed renderer "formulate" to "configure"; WebGPU renderer's configure function needs early returns after each major await, in case there's a new config; the render loops are now locally stored closures; renderers now have start and stop functions; fixed bugs in the REGL and WebGPU mirror passes; WebGPU bloom pass now enforces texture dimensions are greater than zero; the react component now stores the renderer type in a useRef and returns early from renderer init awaits to prevent multiple renderers from instantiating.
This commit is contained in:
@@ -1,19 +1,21 @@
|
||||
import { loadText, makePassFBO, makePass } from "./utils.js";
|
||||
|
||||
let start;
|
||||
const numClicks = 5;
|
||||
const clicks = Array(numClicks).fill([0, 0, -Infinity]).flat();
|
||||
let aspectRatio = 1;
|
||||
export default ({ regl, canvas, cache, config, cameraTex, cameraAspectRatio }, inputs) => {
|
||||
|
||||
let index = 0;
|
||||
window.onclick = (e) => {
|
||||
clicks[index * 3 + 0] = 0 + e.clientX / e.srcElement.clientWidth;
|
||||
clicks[index * 3 + 1] = 1 - e.clientY / e.srcElement.clientHeight;
|
||||
clicks[index * 3 + 2] = (Date.now() - start) / 1000;
|
||||
index = (index + 1) % numClicks;
|
||||
};
|
||||
let start;
|
||||
const numClicks = 5;
|
||||
const clicks = Array(numClicks).fill().map(_ => ([0, 0, -Infinity]));
|
||||
let aspectRatio = 1;
|
||||
|
||||
let index = 0;
|
||||
canvas.onmousedown = (e) => {
|
||||
const rect = e.srcElement.getBoundingClientRect();
|
||||
clicks[index][0] = 0 + (e.clientX - rect.x) / rect.width;
|
||||
clicks[index][1] = 1 - (e.clientY - rect.y) / rect.height;
|
||||
clicks[index][2] = (performance.now() - start) / 1000;
|
||||
index = (index + 1) % numClicks;
|
||||
};
|
||||
|
||||
export default ({ regl, cache, config, cameraTex, cameraAspectRatio }, inputs) => {
|
||||
const output = makePassFBO(regl, config.useHalfFloat);
|
||||
const mirrorPassFrag = loadText(cache, "shaders/glsl/mirrorPass.frag.glsl");
|
||||
const render = regl({
|
||||
@@ -23,14 +25,19 @@ export default ({ regl, cache, config, cameraTex, cameraAspectRatio }, inputs) =
|
||||
tex: inputs.primary,
|
||||
bloomTex: inputs.bloom,
|
||||
cameraTex,
|
||||
clicks: () => clicks,
|
||||
// REGL bug can misinterpret array uniforms
|
||||
["clicks[0]"]: () => clicks[0],
|
||||
["clicks[1]"]: () => clicks[1],
|
||||
["clicks[2]"]: () => clicks[2],
|
||||
["clicks[3]"]: () => clicks[3],
|
||||
["clicks[4]"]: () => clicks[4],
|
||||
aspectRatio: () => aspectRatio,
|
||||
cameraAspectRatio,
|
||||
},
|
||||
framebuffer: output,
|
||||
});
|
||||
|
||||
start = Date.now();
|
||||
start = performance.now();
|
||||
|
||||
return makePass(
|
||||
{
|
||||
|
||||
@@ -24,7 +24,7 @@ const effects = {
|
||||
|
||||
export default class REGLRenderer extends Renderer {
|
||||
|
||||
#tick;
|
||||
#renderFunc;
|
||||
#regl;
|
||||
#glMatrix;
|
||||
|
||||
@@ -43,26 +43,24 @@ export default class REGLRenderer extends Renderer {
|
||||
});
|
||||
}
|
||||
|
||||
async formulate(config) {
|
||||
await super.formulate(config);
|
||||
|
||||
const canvas = this.canvas;
|
||||
const cache = this.cache;
|
||||
const regl = this.#regl;
|
||||
const glMatrix = this.#glMatrix;
|
||||
|
||||
const dimensions = { width: 1, height: 1 };
|
||||
async configure(config) {
|
||||
await super.configure(config);
|
||||
|
||||
if (config.useCamera) {
|
||||
await setupCamera();
|
||||
}
|
||||
|
||||
const canvas = this.canvas;
|
||||
const cache = this.cache;
|
||||
const regl = this.#regl;
|
||||
const glMatrix = this.#glMatrix;
|
||||
const dimensions = { width: 1, height: 1 };
|
||||
const cameraTex = regl.texture(cameraCanvas);
|
||||
|
||||
// All this takes place in a full screen quad.
|
||||
const fullScreenQuad = makeFullScreenQuad(regl);
|
||||
const effectName = config.effect in effects ? config.effect : "palette";
|
||||
const context = { regl, cache, config, cameraTex, cameraAspectRatio, glMatrix };
|
||||
const context = { regl, canvas, cache, config, cameraTex, cameraAspectRatio, glMatrix };
|
||||
const pipeline = makePipeline(context, [makeRain, makeBloomPass, effects[effectName]]);
|
||||
|
||||
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
|
||||
@@ -75,17 +73,15 @@ export default class REGLRenderer extends Renderer {
|
||||
const targetFrameTimeMilliseconds = 1000 / config.fps;
|
||||
let last = NaN;
|
||||
|
||||
resetREGLTime: {
|
||||
const reset = regl.frame((o) => {
|
||||
o.time = 0;
|
||||
o.tick = 0;
|
||||
reset.cancel();
|
||||
});
|
||||
}
|
||||
const reset = regl.frame((reglContext) => {
|
||||
reglContext.tick = 0;
|
||||
reset.cancel();
|
||||
});
|
||||
|
||||
this.#renderFunc = (reglContext) => {
|
||||
|
||||
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
|
||||
if (config.once) {
|
||||
tick.cancel();
|
||||
this.stop();
|
||||
}
|
||||
|
||||
const now = regl.now() * 1000;
|
||||
@@ -106,6 +102,7 @@ export default class REGLRenderer extends Renderer {
|
||||
if (config.useCamera) {
|
||||
cameraTex(cameraCanvas);
|
||||
}
|
||||
const {viewportWidth, viewportHeight} = reglContext;
|
||||
if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
|
||||
dimensions.width = viewportWidth;
|
||||
dimensions.height = viewportHeight;
|
||||
@@ -119,20 +116,31 @@ export default class REGLRenderer extends Renderer {
|
||||
}
|
||||
drawToScreen();
|
||||
});
|
||||
};
|
||||
|
||||
const frame = this.#regl.frame(o => {
|
||||
this.#renderFunc(o);
|
||||
frame.cancel();
|
||||
});
|
||||
}
|
||||
|
||||
if (this.#tick != null) {
|
||||
this.#tick.cancel();
|
||||
stop() {
|
||||
super.stop();
|
||||
this.#renderFunc = null;
|
||||
}
|
||||
|
||||
update(now) {
|
||||
if (this.#renderFunc != null) {
|
||||
const frame = this.#regl.frame(o => {
|
||||
this.#renderFunc(o);
|
||||
frame.cancel();
|
||||
})
|
||||
}
|
||||
|
||||
this.#tick = tick;
|
||||
super.update(now);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this.destroyed) {
|
||||
return;
|
||||
}
|
||||
this.#tick.cancel(); // stop RAF
|
||||
if (this.destroyed) return;
|
||||
this.#regl.destroy(); // releases all GPU resources & event listeners
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user