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Fixed some major bugs: the WebGPU cache should store loaded images and text, never GPU resource handles; renamed renderer "formulate" to "configure"; WebGPU renderer's configure function needs early returns after each major await, in case there's a new config; the render loops are now locally stored closures; renderers now have start and stop functions; fixed bugs in the REGL and WebGPU mirror passes; WebGPU bloom pass now enforces texture dimensions are greater than zero; the react component now stores the renderer type in a useRef and returns early from renderer init awaits to prevent multiple renderers from instantiating.
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@@ -37,7 +37,7 @@ document.body.onload = async () => {
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renderer.fullscreen = !renderer.fullscreen;
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});
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document.body.appendChild(renderer.canvas);
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await renderer.formulate(config);
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await renderer.configure(config);
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};
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if (isRunningSwiftShader() && !config.suppressWarnings) {
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