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Fixed some major bugs: the WebGPU cache should store loaded images and text, never GPU resource handles; renamed renderer "formulate" to "configure"; WebGPU renderer's configure function needs early returns after each major await, in case there's a new config; the render loops are now locally stored closures; renderers now have start and stop functions; fixed bugs in the REGL and WebGPU mirror passes; WebGPU bloom pass now enforces texture dimensions are greater than zero; the react component now stores the renderer type in a useRef and returns early from renderer init awaits to prevent multiple renderers from instantiating.
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20
TODO.txt
20
TODO.txt
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TODO:
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WebGPU formulate is expensive
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Mirror pass clicks bug
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Minimum react requirement?
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Minify bundles
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Naming "matrix" for the github repo, "digital-rain" and "DigitalRain" for everything else
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Minimum react requirement?
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Retire fetchLibraries?
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Preserve time across configure calls, move times into renderer and uniforms
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Move off of regl
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Unify implementations?
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Responsive changes
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Move start time to rain object
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Matrix component should record, then overwrite it
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Reshape all passes to react to config changes, ie. "configure"
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main.js "formulate" --> "configure"
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simple deltas only require updating the uniforms
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return boolean of whether all deltas are simple
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Resource changes are simple if they're cached and loaded, false otherwise
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remake the pipeline if anything returns false
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Reshape all passes to react to config changes, ie. "configure"
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simple deltas only require updating the uniforms
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return boolean of whether all deltas are simple
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Resource changes are simple if they're cached and loaded, false otherwise
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remake the pipeline if anything returns false
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Core vs full
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core
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One embedded MSDF, combined from the two main glyph sets and their configs
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