Explicitly using rgba8unorm format for rain pass render targets

This commit is contained in:
Rezmason
2021-11-17 18:27:10 -08:00
parent c0bd6945ed
commit b540ef4620
2 changed files with 13 additions and 6 deletions

View File

@@ -1,7 +1,10 @@
TODO:
WebGPU
Get everything to load properly from gh pages
FF Nightly bugs
What's it warning about?
Why's it crashing?
Try https://github.com/brendan-duncan/wgsl_reflect
Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
Switch to rgba32float somehow?
Why isn't this straightforward?