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Explicitly using rgba8unorm format for rain pass render targets
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5
TODO.txt
5
TODO.txt
@@ -1,7 +1,10 @@
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TODO:
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WebGPU
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Get everything to load properly from gh pages
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FF Nightly bugs
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What's it warning about?
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Why's it crashing?
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Try https://github.com/brendan-duncan/wgsl_reflect
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Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
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Switch to rgba32float somehow?
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Why isn't this straightforward?
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