Adding some more comments. Destructuring the context object in the pass modules. A little code cleanup in bloomPass. Changing the endPass sampler to be cheaper.

This commit is contained in:
Rezmason
2021-11-15 01:05:05 -08:00
parent 1b61e304a5
commit b26155d20e
10 changed files with 38 additions and 40 deletions

View File

@@ -31,9 +31,7 @@ const makeConfigBuffer = (device, configUniforms, config, density, gridSize) =>
return makeUniformBuffer(device, configUniforms, configData);
};
export default (context) => {
const { config, device, timeBuffer, canvasFormat } = context;
export default ({ config, device, timeBuffer, canvasFormat }) => {
const assets = [loadTexture(device, config.glyphTexURL), loadShader(device, "shaders/wgsl/rainPass.wgsl")];
// The volumetric mode multiplies the number of columns