Removing brightness-based cycle style— I can no longer see any evidence that it occurs.

Updated the readme file
This commit is contained in:
Rezmason
2022-09-15 00:40:52 -07:00
parent 4c6e6fd662
commit b0613f9bc3
5 changed files with 42 additions and 58 deletions

View File

@@ -15,7 +15,6 @@ uniform float time, tick, cycleFrameSkip;
uniform float animationSpeed, cycleSpeed;
uniform bool loops, showDebugView;
uniform float glyphSequenceLength;
uniform int cycleStyle;
// Helper functions for generating randomness, borrowed from elsewhere
@@ -25,44 +24,30 @@ highp float randomFloat( const in vec2 uv ) {
return fract(sin(sn) * c);
}
// Core functions
float getCycleSpeed(float brightness) {
float localCycleSpeed = 1.;
if (cycleStyle == 0 && brightness > 0.) {
localCycleSpeed = pow(1. - brightness, 4.);
}
return animationSpeed * cycleSpeed * localCycleSpeed;
}
// Main function
vec4 computeResult(float simTime, bool isFirstFrame, vec2 glyphPos, vec2 screenPos, vec4 previous, vec4 shine) {
float brightness = shine.r;
float previousSymbol = previous.r;
float previousAge = previous.g;
bool resetGlyph = isFirstFrame;
if (loops) {
resetGlyph = resetGlyph || brightness <= 0.;
resetGlyph = resetGlyph || shine.r <= 0.;
}
if (resetGlyph) {
previousAge = randomFloat(screenPos + 0.5);
previousSymbol = floor(glyphSequenceLength * randomFloat(screenPos));
}
float cycleSpeed = getCycleSpeed(brightness);
float cycleSpeed = animationSpeed * cycleSpeed;
float age = previousAge;
float symbol = previousSymbol;
if (mod(tick, cycleFrameSkip) == 0.) {
age += cycleSpeed * cycleFrameSkip;
float advance = floor(age);
age = fract(age);
if (cycleStyle == 0) {
symbol = mod(symbol + advance, glyphSequenceLength);
} else if (cycleStyle == 1 && advance > 0.) {
if (advance > 0.) {
symbol = floor(glyphSequenceLength * randomFloat(screenPos + simTime));
}
age = fract(age);
}
vec4 result = vec4(symbol, age, 0., 0.);