Separated cursor and glint intensities from their colors, which can now safely reside in their color spaces.

This commit is contained in:
Rezmason
2022-11-01 08:05:48 -07:00
parent c7fafcdb13
commit acc21ef1f4
10 changed files with 76 additions and 28 deletions

View File

@@ -3,6 +3,8 @@ struct Config {
backgroundColor : vec3<f32>,
cursorColor : vec3<f32>,
glintColor : vec3<f32>,
cursorIntensity : f32,
glintIntensity : f32,
};
struct Palette {
@@ -65,8 +67,8 @@ fn getBrightness(uv : vec2<f32>) -> vec4<f32> {
textureStore(outputTex, coord, vec4<f32>(
palette.colors[paletteIndex]
+ min(config.cursorColor * brightness.g, vec3<f32>(1.0))
+ min(config.glintColor * brightness.b, vec3<f32>(1.0))
+ min(config.cursorColor * config.cursorIntensity * brightness.g, vec3<f32>(1.0))
+ min(config.glintColor * config.glintIntensity * brightness.b, vec3<f32>(1.0))
+ config.backgroundColor,
1.0
));

View File

@@ -3,6 +3,8 @@ struct Config {
backgroundColor : vec3<f32>,
cursorColor : vec3<f32>,
glintColor : vec3<f32>,
cursorIntensity : f32,
glintIntensity : f32,
};
struct Time {
@@ -60,8 +62,8 @@ fn getBrightness(uv : vec2<f32>) -> vec4<f32> {
textureStore(outputTex, coord, vec4<f32>(
color * brightness.r
+ min(config.cursorColor * brightness.g, vec3<f32>(1.0))
+ min(config.glintColor * brightness.b, vec3<f32>(1.0))
+ min(config.cursorColor * config.cursorIntensity * brightness.g, vec3<f32>(1.0))
+ min(config.glintColor * config.glintIntensity * brightness.b, vec3<f32>(1.0))
+ config.backgroundColor,
1.0
));