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https://github.com/Rezmason/matrix.git
synced 2026-04-18 14:19:30 -07:00
Separated cursor and glint intensities from their colors, which can now safely reside in their color spaces.
This commit is contained in:
68
js/config.js
68
js/config.js
@@ -54,7 +54,7 @@ const fonts = {
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glyphMSDFURL: "assets/neomatrixology_msdf.png",
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glyphSequenceLength: 12,
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glyphTextureGridSize: [4, 4],
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}
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},
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};
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const textureURLs = {
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@@ -73,11 +73,13 @@ const defaults = {
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baseTexture: null, // The name of the texture to apply to the base layer of the glyphs
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glintTexture: null, // The name of the texture to apply to the glint layer of the glyphs
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useCamera: false,
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backgroundColor: { space: "rgb", values: [0, 0, 0] }, // The color "behind" the glyphs
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backgroundColor: hsl(0, 0, 0), // The color "behind" the glyphs
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isolateCursor: true, // Whether the "cursor"— the brightest glyph at the bottom of a raindrop— has its own color
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cursorColor: { space: "rgb", values: [1.5, 2, 0.9] }, // The color of the cursor
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cursorColor: hsl(0.242, 1, 0.73), // The color of the cursor
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cursorIntensity: 2, // The intensity of the cursor
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isolateGlint: false, // Whether the "glint"— highlights on certain symbols in the font— should appear
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glintColor: { space: "rgb", values: [1, 1, 1] }, // The color of the glint
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glintColor: hsl(0, 0, 1), // The color of the glint
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glintIntensity: 1, // The intensity of the glint
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volumetric: false, // A mode where the raindrops appear in perspective
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animationSpeed: 1, // The global rate that all animations progress
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fps: 60, // The target frame rate (frames per second) of the effect
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@@ -143,10 +145,12 @@ const versions = {
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{ color: hsl(0.15, 0.9, 0.7), at: 0.7 },
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{ color: hsl(0.15, 0.9, 0.8), at: 0.8 },
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],
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cursorColor: rgb(2, 2, 1)
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cursorColor: hsl(0.167, 1, 0.75),
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cursorIntensity: 2,
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},
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operator: {
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cursorColor: { space: "rgb", values: [1.0, 3, 1.5] },
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cursorColor: hsl(0.375, 1, 0.66),
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cursorIntensity: 3,
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bloomSize: 0.6,
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bloomStrength: 0.75,
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highPassThreshold: 0.0,
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@@ -212,7 +216,8 @@ const versions = {
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resurrections: {
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font: "resurrections",
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glyphEdgeCrop: 0.1,
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cursorColor: { space: "rgb", values: [1.4, 2, 1.2] },
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cursorColor: hsl(0.292, 1, 0.8),
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cursorIntensity: 2,
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baseBrightness: -0.7,
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baseContrast: 1.17,
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highPassThreshold: 0,
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@@ -231,9 +236,11 @@ const versions = {
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glintTexture: "metal",
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baseTexture: "pixels",
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glyphEdgeCrop: 0.1,
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cursorColor: { space: "rgb", values: [1.4, 2, 1.2] },
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cursorColor: hsl(0.292, 1, 0.8),
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cursorIntensity: 2,
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isolateGlint: true,
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glintColor: { space: "rgb", values: [3, 2.5, 0.6] },
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glintColor: hsl(0.131, 1, 0.6),
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glintIntensity: 3,
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glintBrightness: -0.5,
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glintContrast: 1.5,
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baseBrightness: -0.4,
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@@ -258,9 +265,11 @@ const versions = {
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glintTexture: "mesh",
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baseTexture: "metal",
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glyphEdgeCrop: 0.1,
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cursorColor: { space: "rgb", values: [1.4, 2, 1.4] },
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cursorColor: hsl(0.333, 1, 0.85),
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cursorIntensity: 2,
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isolateGlint: true,
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glintColor: { space: "rgb", values: [0, 2, 0.8] },
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glintColor: hsl(0.4, 1, 0.5),
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glintIntensity: 2,
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glintBrightness: -1.5,
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glintContrast: 3,
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baseBrightness: -0.3,
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@@ -285,9 +294,11 @@ const versions = {
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glintTexture: "sand",
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baseTexture: "metal",
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glyphEdgeCrop: 0.1,
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cursorColor: { space: "rgb", values: [0.6, 1, 2] },
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cursorColor: hsl(0.619, 1, 0.65),
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cursorIntensity: 2,
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isolateGlint: true,
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glintColor: { space: "rgb", values: [0.6, 1.2, 3] },
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glintColor: hsl(0.625, 1, 0.6),
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glintIntensity: 3,
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glintBrightness: -1,
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glintContrast: 3,
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baseBrightness: -0.3,
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@@ -323,7 +334,8 @@ const versions = {
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},
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twilight: {
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font: "huberfishD",
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cursorColor: { space: "rgb", values: [1.5, 1, 0.9] },
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cursorColor: hsl(0.167, 1, 0.8),
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cursorIntensity: 1.5,
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bloomStrength: 0.1,
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numColumns: 50,
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raindropLength: 0.9,
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@@ -342,9 +354,11 @@ const versions = {
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font: "resurrections",
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glintTexture: "metal",
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glyphEdgeCrop: 0.1,
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cursorColor: { space: "rgb", values: [1.4, 2, 1.2] },
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cursorColor: hsl(0.292, 1, 0.8),
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cursorIntensity: 2,
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isolateGlint: true,
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glintColor: { space: "rgb", values: [3, 2.5, 0.6] },
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glintColor: hsl(0.131, 1, 0.6),
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glintIntensity: 3,
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glintBrightness: -0.5,
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glintContrast: 1.5,
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baseBrightness: -0.4,
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@@ -474,6 +488,16 @@ const paramMapping = {
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cursorHSL: { key: "cursorColor", parser: parseColor(true) },
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glintHSL: { key: "glintColor", parser: parseColor(true) },
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cursorIntensity: {
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key: "cursorIntensity",
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parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
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},
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glyphIntensity: {
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key: "glyphIntensity",
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parser: (s) => nullNaN(range(parseFloat(s), 0, Infinity)),
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},
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volumetric: { key: "volumetric", parser: (s) => s.toLowerCase().includes("true") },
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loops: { key: "loops", parser: (s) => s.toLowerCase().includes("true") },
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fps: { key: "fps", parser: (s) => nullNaN(range(parseFloat(s), 0, 60)) },
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@@ -503,11 +527,19 @@ export default (urlParams) => {
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if (validParams.effect != null) {
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if (validParams.cursorColor == null) {
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validParams.cursorColor = { space: "rgb", values: [2, 2, 2] };
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validParams.cursorColor = hsl(0, 0, 1);
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}
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if (validParams.cursorIntensity == null) {
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validParams.cursorIntensity = 2;
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}
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if (validParams.glintColor == null) {
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validParams.glintColor = { space: "rgb", values: [1, 1, 1] };
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validParams.glintColor = hsl(0, 0, 1);
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}
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if (validParams.glyphIntensity == null) {
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validParams.glyphIntensity = 1;
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}
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}
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@@ -57,7 +57,7 @@ const makePalette = (regl, entries) => {
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export default ({ regl, config }, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const paletteTex = makePalette(regl, config.palette);
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const { backgroundColor, cursorColor, glintColor, ditherMagnitude } = config;
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const { backgroundColor, cursorColor, glintColor, cursorIntensity, glintIntensity, ditherMagnitude } = config;
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const palettePassFrag = loadText("shaders/glsl/palettePass.frag.glsl");
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@@ -68,6 +68,8 @@ export default ({ regl, config }, inputs) => {
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backgroundColor: colorToRGB(backgroundColor),
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cursorColor: colorToRGB(cursorColor),
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glintColor: colorToRGB(glintColor),
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cursorIntensity,
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glintIntensity,
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ditherMagnitude,
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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@@ -30,7 +30,7 @@ const prideStripeColors = [
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export default ({ regl, config }, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const { backgroundColor, cursorColor, glintColor, ditherMagnitude } = config;
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const { backgroundColor, cursorColor, glintColor, cursorIntensity, glintIntensity, ditherMagnitude } = config;
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// Expand and convert stripe colors into 1D texture data
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const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors;
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@@ -48,6 +48,8 @@ export default ({ regl, config }, inputs) => {
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backgroundColor: colorToRGB(backgroundColor),
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cursorColor: colorToRGB(cursorColor),
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glintColor: colorToRGB(glintColor),
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cursorIntensity,
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glintIntensity,
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ditherMagnitude,
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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@@ -100,6 +100,8 @@ export default ({ config, device, timeBuffer }) => {
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backgroundColor: colorToRGB(config.backgroundColor),
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cursorColor: colorToRGB(config.cursorColor),
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glintColor: colorToRGB(config.glintColor),
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cursorIntensity: config.cursorIntensity,
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glintIntensity: config.glintIntensity,
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});
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const paletteUniforms = paletteShaderUniforms.Palette;
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@@ -75,6 +75,8 @@ export default ({ config, device, timeBuffer }) => {
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backgroundColor: colorToRGB(config.backgroundColor),
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cursorColor: colorToRGB(config.cursorColor),
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glintColor: colorToRGB(config.glintColor),
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cursorIntensity: config.cursorIntensity,
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glintIntensity: config.glintIntensity,
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});
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})();
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