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Expose dither magnitude and bloom strength through URL parameters.
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@@ -36,7 +36,7 @@ export default ({ config, device, timeBuffer }) => {
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});
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const configUniforms = structs.from(resurrectionShader.code).Config;
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configBuffer = makeUniformBuffer(device, configUniforms, { ditherMagnitude: 0.05, backgroundColor: config.backgroundColor });
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configBuffer = makeUniformBuffer(device, configUniforms, { ditherMagnitude: config.ditherMagnitude, backgroundColor: config.backgroundColor });
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})();
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const build = (size, inputs) => {
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