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Fixing the shader on mobile devices(?)
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@@ -30,9 +30,10 @@
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glyphSequenceLength: 27,
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palette: [
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{color: new THREE.Vector3(0.00, 0.00, 0.00), at: 0.0},
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{color: new THREE.Vector3(0.52, 0.00, 0.00), at: 0.4},
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{color: new THREE.Vector3(0.82, 0.05, 0.05), at: 0.8},
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{color: new THREE.Vector3(1.00, 0.40, 0.30), at: 1.0},
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{color: new THREE.Vector3(0.52, 0.00, 0.00), at: 0.2},
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{color: new THREE.Vector3(0.82, 0.05, 0.05), at: 0.4},
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{color: new THREE.Vector3(1.00, 0.60, 0.30), at: 0.8},
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{color: new THREE.Vector3(1.00, 1.00, 0.90), at: 1.0},
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],
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fallSpeed: 0.4,
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cycleSpeed: 0.5,
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