Fixing the shader on mobile devices(?)

This commit is contained in:
Rezmason
2018-09-08 18:25:33 -07:00
parent 33b7f58ac1
commit a8dcc52c8e
2 changed files with 6 additions and 4 deletions

View File

@@ -30,9 +30,10 @@
glyphSequenceLength: 27,
palette: [
{color: new THREE.Vector3(0.00, 0.00, 0.00), at: 0.0},
{color: new THREE.Vector3(0.52, 0.00, 0.00), at: 0.4},
{color: new THREE.Vector3(0.82, 0.05, 0.05), at: 0.8},
{color: new THREE.Vector3(1.00, 0.40, 0.30), at: 1.0},
{color: new THREE.Vector3(0.52, 0.00, 0.00), at: 0.2},
{color: new THREE.Vector3(0.82, 0.05, 0.05), at: 0.4},
{color: new THREE.Vector3(1.00, 0.60, 0.30), at: 0.8},
{color: new THREE.Vector3(1.00, 1.00, 0.90), at: 1.0},
],
fallSpeed: 0.4,
cycleSpeed: 0.5,