mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-17 22:09:28 -07:00
Rebuilt on top of REGL.
This commit is contained in:
392
index.html
392
index.html
@@ -1,318 +1,100 @@
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<html>
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<head>
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<title>Matrix digital rain</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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</head>
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<body style="height: 100vh; margin: 0; overflow: hidden; position: fixed; padding: 0; width: 100vw;">
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<script src="./lib/three.js"></script>
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<script src="./js/CopyShader.js"></script>
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<script src="./js/EffectComposer.js"></script>
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<script src="./js/RenderPass.js"></script>
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<script src="./js/ShaderPass.js"></script>
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<script src="./js/ColorMapPass.js"></script>
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<script src="./js/HorizontalColorationPass.js"></script>
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<script src="./js/LuminosityHighPassShader.js"></script>
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<script src="./js/UnrealBloomPass.js"></script>
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<script src="./js/ImageOverlayPass.js"></script>
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<script src="./js/GPUComputationRenderer.js"></script>
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<script src="./js/MatrixRenderer.js"></script>
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<script>
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// iOS STOP SCROLLING DAMN IT
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document.addEventListener('touchmove', e => e.preventDefault(), { passive: false });
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const fonts = {
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coptic: {
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textureURL: "./coptic_msdf.png",
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sequenceLength: 32
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},
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gothic: {
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textureURL: "./gothic_msdf.png",
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sequenceLength: 27
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},
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matrixcode: {
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textureURL: "./matrixcode_msdf.png",
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sequenceLength: 57
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},
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};
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const versions = {
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paradise: {
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bloom: {
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radius: 1.15,
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strength: 3.5,
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threshold: 0
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},
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cycleSpeed: 0.05,
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cycleStyle: "cycleFasterWhenDimmed",
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cursorEffectThreshold: 1,
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brightnessOffset: 0.0,
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brightnessMultiplier: 1.0,
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fallSpeed: 0.05,
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font: fonts.coptic,
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glyphEdgeCrop: 0.0,
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glyphHeightToWidth:1,
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hasSun: true,
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hasThunder: false,
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isPolar: true,
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rippleType: "circle",
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rippleThickness: 0.2,
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rippleScale: 30,
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rippleSpeed: 0.2,
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numColumns: 30,
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palette: [
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{r: 0.00, g: 0.00, b: 0.00, at: 0.0},
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{r: 0.52, g: 0.17, b: 0.05, at: 0.4},
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{r: 0.82, g: 0.37, b: 0.12, at: 0.7},
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{r: 1.00, g: 0.74, b: 0.29, at: 0.9},
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{r: 1.00, g: 1.00, b: 1.00, at: 1.0},
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],
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raindropLength: 0.5,
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slant: 0,
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},
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nightmare: {
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bloom: {
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radius: 0.8,
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strength: 2,
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threshold: 0.5
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},
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cycleSpeed: 0.02,
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cycleStyle: "cycleFasterWhenDimmed",
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cursorEffectThreshold: 1,
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brightnessOffset: 0.0,
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brightnessMultiplier: 1.0,
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fallSpeed: 2.0,
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font: fonts.gothic,
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glyphEdgeCrop: 0.0,
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glyphHeightToWidth:1,
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hasSun: false,
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hasThunder: true,
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isPolar: false,
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rippleType: null,
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rippleThickness: 0.2,
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rippleScale: 30,
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rippleSpeed: 0.2,
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numColumns: 60,
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palette: [
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{r: 0.00, g: 0.00, b: 0.00, at: 0.0},
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{r: 0.52, g: 0.00, b: 0.00, at: 0.2},
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{r: 0.82, g: 0.05, b: 0.05, at: 0.4},
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{r: 1.00, g: 0.60, b: 0.30, at: 0.8},
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{r: 1.00, g: 1.00, b: 0.90, at: 1.0},
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],
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raindropLength: 0.6,
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slant: 360 / 16,
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},
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classic: {
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bloom: {
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radius: 0.5,
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strength: 2,
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threshold: 0.3
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},
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cycleSpeed: 1,
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cycleStyle: "cycleFasterWhenDimmed",
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cursorEffectThreshold: 1,
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brightnessOffset: 0.0,
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brightnessMultiplier: 1.0,
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fallSpeed: 1,
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font: fonts.matrixcode,
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glyphEdgeCrop: 0.0,
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glyphHeightToWidth:1,
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hasSun: false,
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hasThunder: false,
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isPolar: false,
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rippleType: null,
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rippleThickness: 0.2,
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rippleScale: 30,
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rippleSpeed: 0.2,
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numColumns: 80,
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palette: [
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{r: 0/255, g: 0/255, b: 0/255, at: 0/16},
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{r: 6/255, g: 16/255, b: 8/255, at: 1/16},
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{r: 11/255, g: 28/255, b: 15/255, at: 2/16},
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{r: 17/255, g: 41/255, b: 23/255, at: 3/16},
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{r: 20/255, g: 58/255, b: 31/255, at: 4/16},
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{r: 23/255, g: 84/255, b: 39/255, at: 5/16},
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{r: 30/255, g: 113/255, b: 48/255, at: 6/16},
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{r: 43/255, g: 142/255, b: 60/255, at: 7/16},
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{r: 57/255, g: 160/255, b: 72/255, at: 8/16},
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{r: 70/255, g: 175/255, b: 81/255, at: 9/16},
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{r: 75/255, g: 187/255, b: 85/255, at: 10/16},
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{r: 78/255, g: 196/255, b: 91/255, at: 11/16},
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{r: 83/255, g: 203/255, b: 102/255, at: 12/16},
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{r: 92/255, g: 212/255, b: 114/255, at: 13/16},
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{r: 109/255, g: 223/255, b: 130/255, at: 14/16},
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{r: 129/255, g: 232/255, b: 148/255, at: 15/16},
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{r: 140/255, g: 235/255, b: 157/255, at: 16/16},
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],
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raindropLength: 1,
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slant: 0,
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},
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operator: {
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bloom: {
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radius: 0.3,
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strength: 1.45,
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threshold: 0.0
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},
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cycleSpeed: 0.05,
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cycleStyle: "cycleRandomly",
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cursorEffectThreshold: 0.466,
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brightnessOffset: 0.25,
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brightnessMultiplier: 0.0,
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fallSpeed: 0.6,
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font: fonts.matrixcode,
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glyphEdgeCrop: 0.15,
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glyphHeightToWidth:1.35,
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hasSun: false,
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hasThunder: false,
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isPolar: false,
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rippleType: "box",
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rippleThickness: 0.2,
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rippleScale: 30,
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rippleSpeed: 0.2,
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numColumns: 108,
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palette: [
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{r: 0.00, g: 0.00, b: 0.00, at: 0.0},
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{r: 0.18, g: 0.90, b: 0.35, at: 0.6},
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{r: 0.90, g: 1.00, b: 0.90, at: 1.0},
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],
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raindropLength: 1.5,
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slant: 0,
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<head>
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<title>Matrix digital rain</title>
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<meta charset="utf-8" />
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<meta
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name="viewport"
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content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
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/>
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<style>
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body {
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background: black;
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overflow: hidden;
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margin: 0;
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}
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};
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versions.throwback = versions.operator;
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versions["1999"] = versions.classic;
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const urlParams = new Map(window.location.href.replace(/^[^\?]+\?/, "").split("&").map(pair => pair.split("=")));
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const getParam = (keyOrKeys, defaultValue) => {
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if (Array.isArray(keyOrKeys)) {
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const keys = keyOrKeys;
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const key = keys.find(key => urlParams.has(key));
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return key != null ? urlParams.get(key) : defaultValue;
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} else {
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const key = keyOrKeys;
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return urlParams.has(key) ? urlParams.get(key) : defaultValue;
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canvas {
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width: 100vw;
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height: 100vh;
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}
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};
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</style>
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</head>
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<body>
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<script src="lib/regl.min.js"></script>
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<script type="module">
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import { loadImages, makeFullScreenQuad } from "./js/utils.js";
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import makeConfig from "./js/config.js";
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import makeMatrixRenderer from "./js/renderer.js";
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import makeBloomPass from "./js/bloomPass.js";
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import makeColorPass from "./js/colorPass.js";
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const version = versions[getParam("version", "classic")] || versions.classic;
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const canvas = document.createElement("canvas");
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document.body.appendChild(canvas);
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document.addEventListener("touchmove", e => e.preventDefault(), {
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passive: false
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});
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const animationSpeed = parseFloat(getParam("animationSpeed", 1));
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const fallSpeed = parseFloat(getParam("fallSpeed", 1)) * version.fallSpeed;
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const cycleSpeed = parseFloat(getParam("cycleSpeed", 1)) * version.cycleSpeed;
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const numColumns = parseInt(getParam("width", version.numColumns));
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const raindropLength = parseFloat(getParam(["raindropLength", "dropLength"], version.raindropLength));
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const numFontColumns = 8;
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const glyphSequenceLength = version.glyphSequenceLength;
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const slant = parseFloat(getParam(["slant", "angle"], version.slant)) * Math.PI / 180;
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const glyphEdgeCrop = parseFloat(getParam("encroach", version.glyphEdgeCrop));
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const glyphHeightToWidth = parseFloat(getParam("stretch", version.glyphHeightToWidth));
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const cursorEffectThreshold = getParam("cursorEffectThreshold", version.cursorEffectThreshold);
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const bloomSize = Math.max(0.01, Math.min(1, parseFloat(getParam("bloomSize", 0.5))));
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const regl = createREGL({
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canvas,
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extensions: ["OES_texture_half_float", "OES_texture_half_float_linear"],
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optionalExtensions: [
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"EXT_color_buffer_half_float",
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"WEBGL_color_buffer_float",
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"OES_standard_derivatives"
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]
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});
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const effect = getParam("effect", "plain");
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const [config, uniforms] = makeConfig(window.location.search, data =>
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regl.texture({
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data,
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width: data.length / 3,
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height: 1,
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format: "rgb",
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mag: "linear",
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min: "linear"
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})
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);
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document.ontouchmove = (e) => e.preventDefault();
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const element = document.createElement("matrixcode");
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document.body.appendChild(element);
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const renderer = new THREE.WebGLRenderer({ stencil: false, depth: false, precision: "lowp" });
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renderer.sortObjects = true;
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setPixelRatio(window.devicePixelRatio);
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element.appendChild(renderer.domElement);
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const composer = new THREE.EffectComposer( renderer );
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const fontTexture = new THREE.TextureLoader().load( version.font.textureURL );
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const matrixRenderer = makeMatrixRenderer(renderer, {
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animationSpeed, fallSpeed, cycleSpeed,
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cycleStyle: version.cycleStyle,
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cursorEffectThreshold,
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fontTexture,
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glyphSequenceLength: version.font.sequenceLength,
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glyphEdgeCrop,
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glyphHeightToWidth,
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hasSun: version.hasSun,
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hasThunder: version.hasThunder,
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isPolar: version.isPolar,
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rippleType: version.rippleType,
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rippleThickness: version.rippleThickness,
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rippleScale: version.rippleScale,
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rippleSpeed: version.rippleSpeed,
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brightnessMultiplier: version.brightnessMultiplier,
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brightnessOffset: version.brightnessOffset,
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numColumns,
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numFontColumns,
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raindropLength,
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showComputationTexture: effect === "none",
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slant,
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});
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matrixRenderer.pass.renderToScreen = false;
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composer.addPass( matrixRenderer.pass );
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const bloomPass = new THREE.UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), version.bloom.strength, version.bloom.radius, version.bloom.threshold );
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if (effect !== "none") {
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composer.addPass( bloomPass );
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}
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switch (effect) {
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case "plain":
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composer.addPass(new THREE.ColorMapPass(version.palette, 0.05, 100));
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break;
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case "pride":
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composer.addPass(new THREE.HorizontalColorationPass([
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new THREE.Vector3(1, 0, 0),
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new THREE.Vector3(1, 0.5, 0),
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new THREE.Vector3(1, 1, 0),
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new THREE.Vector3(0, 1, 0),
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new THREE.Vector3(0, 0, 1),
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new THREE.Vector3(0.8, 0, 1),
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], 0.1));
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break;
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case "customStripes":
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const flagColorData = getParam("colors", "0.4,0.15,0.1,0.4,0.15,0.1,0.8,0.8,0.6,0.8,0.8,0.6,1.0,0.7,0.8,1.0,0.7,0.8,").split(",").map(parseFloat);
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const numFlagColors = Math.floor(flagColorData.length / 3);
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const colors = [];
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for (let i = 0; i < numFlagColors; i++) {
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colors.push(new THREE.Vector3(flagColorData[i * 3 + 0], flagColorData[i * 3 + 1], flagColorData[i * 3 + 2]));
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const fullScreenQuad = makeFullScreenQuad(regl, uniforms);
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const renderer = makeMatrixRenderer(regl, config);
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const bloomPass = makeBloomPass(regl, config, renderer.fbo);
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const colorPass = makeColorPass(regl, config, bloomPass.fbo);
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const drawToScreen = regl({
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uniforms: {
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tex: colorPass.fbo
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}
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composer.addPass(new THREE.HorizontalColorationPass(colors, 0.1));
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break;
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case "none":
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break;
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case "image":
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const imageURL = getParam("url", "https://upload.wikimedia.org/wikipedia/commons/0/0a/Flammarion_Colored.jpg");
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window.texture2 = new THREE.TextureLoader().load( imageURL );
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composer.addPass(new THREE.ImageOverlayPass(texture2));
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break;
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}
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});
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composer.passes[composer.passes.length - 1].renderToScreen = true;
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const resize = () => {
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canvas.width = canvas.clientWidth;
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canvas.height = canvas.clientHeight;
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};
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window.onresize = resize;
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resize();
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const windowResize = () => {
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const [width, height, pixelRatio] = [window.innerWidth, window.innerHeight, window.devicePixelRatio];
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matrixRenderer.resize(width, height);
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renderer.setSize(width, height);
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composer.setSize(width * pixelRatio, height * pixelRatio);
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bloomPass.setSize( window.innerWidth * pixelRatio * bloomSize, window.innerHeight * pixelRatio * bloomSize );
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}
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window.addEventListener("resize", windowResize, false);
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window.addEventListener("orientationchange", windowResize, false);
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windowResize();
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fullScreenQuad(renderer.update);
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const render = () => {
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requestAnimationFrame(render);
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matrixRenderer.render();
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composer.render();
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}
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render();
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document.body.onload = async () => {
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const resources = await loadImages(regl, {
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msdfTex: config.glyphTexURL,
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backgroundTex:
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config.effect === "image" ? config.backgroundImage : null
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});
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</script>
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</body></html>
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const loop = regl.frame(({ viewportWidth, viewportHeight }) => {
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renderer.resize(viewportWidth, viewportHeight);
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bloomPass.resize(viewportWidth, viewportHeight);
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colorPass.resize(viewportWidth, viewportHeight);
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fullScreenQuad(() => {
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renderer.update();
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renderer.render(resources);
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bloomPass.render();
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colorPass.render(resources);
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drawToScreen();
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});
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});
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};
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</script>
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</body>
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</html>
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Reference in New Issue
Block a user