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Renamed gpu-uniforms to gpu-buffer, and messed around with its API.
I believe all the align, size, stride and byteOffset values are now in the proper units, ie. bytes.
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22
TODO.txt
22
TODO.txt
@@ -1,24 +1,18 @@
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TODO:
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gpu-buffer, working title
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Try and use it for the palette color buffer
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Test it
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Demo it to others
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Make improvements
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Capture expected requirements down the road, make roadmap
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License it and put it somewhere else
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WebGPU
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blur pass
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Update links in issues
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Try to change post processing to compute shaders once they're easier to support
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gpu-uniforms, working title
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Is this an adequate name for it? Can't it be useful for non-uniform-related things?
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gpu-buffer maybe?
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Get all the units to be the same
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Try and use it for the palette color buffer
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Test it
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Demo it to others
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Make improvements
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Capture expected requirements down the road, make roadmap
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License it and put it somewhere else
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Write an explanation of the rain pass (and include images)
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Compute
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Volumetric quads
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