Renamed gpu-uniforms to gpu-buffer, and messed around with its API.

I believe all the align, size, stride and byteOffset values are now in the proper units, ie. bytes.
This commit is contained in:
Rezmason
2021-11-08 22:56:00 -08:00
parent cf02073ff3
commit a143e3fc03
9 changed files with 59 additions and 66 deletions

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@@ -1,24 +1,18 @@
TODO:
gpu-buffer, working title
Try and use it for the palette color buffer
Test it
Demo it to others
Make improvements
Capture expected requirements down the road, make roadmap
License it and put it somewhere else
WebGPU
blur pass
Update links in issues
Try to change post processing to compute shaders once they're easier to support
gpu-uniforms, working title
Is this an adequate name for it? Can't it be useful for non-uniform-related things?
gpu-buffer maybe?
Get all the units to be the same
Try and use it for the palette color buffer
Test it
Demo it to others
Make improvements
Capture expected requirements down the road, make roadmap
License it and put it somewhere else
Write an explanation of the rain pass (and include images)
Compute
Volumetric quads