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Updating WebGPU project to satisfy Chrome Canary
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@@ -20,7 +20,7 @@ struct ComputeInput {
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@builtin(global_invocation_id) id : vec3<u32>,
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};
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let PI : f32 = 3.14159265359;
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const PI : f32 = 3.14159265359;
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fn randomFloat( uv : vec2<f32> ) -> f32 {
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let a = 12.9898;
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@@ -56,7 +56,7 @@ fn hslToRgb(h : f32, s : f32, l : f32) -> vec3<f32> {
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);
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}
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@stage(compute) @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) {
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@compute @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) {
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// Resolve the invocation ID to a texel coordinate
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var coord = vec2<i32>(input.id.xy);
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