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Updating WebGPU project to satisfy Chrome Canary
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@@ -19,7 +19,7 @@ fn getBrightness(uv : vec2<f32>) -> vec4<f32> {
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return min((primary + bloom) * (2.0 - config.bloomStrength), vec4<f32>(1.0));
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}
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@stage(compute) @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) {
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@compute @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) {
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// Resolve the invocation ID to a texel coordinate
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var coord = vec2<i32>(input.id.xy);
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