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Updating WebGPU project to satisfy Chrome Canary
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@@ -27,6 +27,7 @@ export default ({ device, canvasFormat, canvasContext }) => {
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const [imageShader] = await Promise.all(assets);
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renderPipeline = device.createRenderPipeline({
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layout: "auto",
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vertex: {
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module: imageShader.module,
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entryPoint: "vertMain",
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