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Replacing the final copyToTexture call with a tiny render pass, so that the postprocessing passes can be compute shaders working off of storage textures instead.
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3
TODO.txt
3
TODO.txt
@@ -2,10 +2,9 @@ TODO:
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WebGPU
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Switch post processing to compute shaders
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Do one final render pass that draws the compute shader output to the canvas texture
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This is a temporary requirement until the canvas context can be configured to generate storage textures
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blur pass
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Update links in issues
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Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
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gpu-buffer, working title
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Try and use it for the palette color buffer
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