Created a pass-through post processing compute pass. The other post-processing passes will be changed over to this kind of thing.

makePassFBO has now been split into makeRenderTarget and makeComputeTarget.
This commit is contained in:
Rezmason
2021-11-11 09:18:32 -08:00
parent 9c861fd50b
commit 9ad655ca2e
11 changed files with 158 additions and 32 deletions

View File

@@ -1,4 +1,4 @@
import { loadTexture, loadShader, makeBindGroup, makePassFBO, makePass } from "./utils.js";
import { loadTexture, loadShader, makeBindGroup, makeRenderTarget, makePass } from "./utils.js";
// Multiplies the rendered rain and bloom by a loaded in image
@@ -58,7 +58,7 @@ export default (context, getInputs) => {
const setSize = (width, height) => {
output?.destroy();
output = makePassFBO(device, width, height, canvasFormat);
output = makeRenderTarget(device, width, height, canvasFormat);
};
const execute = (encoder) => {