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Created a pass-through post processing compute pass. The other post-processing passes will be changed over to this kind of thing.
makePassFBO has now been split into makeRenderTarget and makeComputeTarget.
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@@ -1,4 +1,4 @@
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import { loadShader, makeBindGroup, makePassFBO, makePass } from "./utils.js";
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import { loadShader, makeBindGroup, makePass } from "./utils.js";
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const numVerticesPerQuad = 2 * 3;
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