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Migrated changes to WebGPU
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@@ -2,9 +2,9 @@ precision highp float;
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// This shader is the star of the show.
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// It writes falling rain to the channels of a data texture:
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// R: brightness
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// G: unused
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// B: whether the cell is a "cursor"
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// R: raindrop brightness
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// G: whether the cell is a "cursor"
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// B: unused
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// A: unused
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// Listen.
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