Making it loop again.

This commit is contained in:
Rezmason
2022-09-09 18:03:23 -07:00
parent 9b8d5b34b5
commit 9a4c2558e7
2 changed files with 10 additions and 5 deletions

View File

@@ -55,7 +55,11 @@ float getRainTime(float simTime, vec2 glyphPos) {
columnSpeedOffset = 0.5;
}
float columnTime = columnTimeOffset + simTime * fallSpeed * columnSpeedOffset;
return wobble((glyphPos.y * 0.01 + columnTime) / raindropLength);
float rainTime = (glyphPos.y * 0.01 + columnTime) / raindropLength;
if (!loops) {
rainTime = wobble(rainTime);
}
return rainTime;
}
float getBrightness(float rainTime) {