Separated color passes into separate modules.

Moved main JS into its own module.
Main module now builds passes into a pipeline, based on the value of config.effect.
The passes no longer make stubs when they're not meant to be active.
Asset loading has been moved into the passes, which resolve their ready promise when they've finished loading.
This commit is contained in:
Rezmason
2020-01-25 23:05:54 -08:00
parent 7aaf85a345
commit 99ef8bbf0a
11 changed files with 278 additions and 257 deletions

37
js/stripePass.js Normal file
View File

@@ -0,0 +1,37 @@
import { makePassFBO, makePass } from "./utils.js";
export default (regl, {}, input) => {
const output = makePassFBO(regl);
return makePass(
output,
regl({
frag: `
precision mediump float;
#define PI 3.14159265359
uniform sampler2D tex;
uniform sampler2D stripes;
uniform float ditherMagnitude;
varying vec2 vUV;
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract(sin(sn) * c);
}
void main() {
vec3 color = texture2D(stripes, vUV).rgb - rand( gl_FragCoord.xy ) * ditherMagnitude;
float brightness = texture2D(tex, vUV).r;
gl_FragColor = vec4(color * brightness, 1.0);
}
`,
uniforms: {
tex: input,
ditherMagnitude: 0.1
},
framebuffer: output
})
);
};