Separated color passes into separate modules.

Moved main JS into its own module.
Main module now builds passes into a pipeline, based on the value of config.effect.
The passes no longer make stubs when they're not meant to be active.
Asset loading has been moved into the passes, which resolve their ready promise when they've finished loading.
This commit is contained in:
Rezmason
2020-01-25 23:05:54 -08:00
parent 7aaf85a345
commit 99ef8bbf0a
11 changed files with 278 additions and 257 deletions

71
js/main.js Normal file
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import { makeFullScreenQuad, make1DTexture, makePipeline } from "./utils.js";
import makeConfig from "./config.js";
import makeMatrixRenderer from "./renderer.js";
import makeBloomPass from "./bloomPass.js";
import makePalettePass from "./palettePass.js";
import makeStripePass from "./stripePass.js";
import makeImagePass from "./imagePass.js";
const canvas = document.createElement("canvas");
document.body.appendChild(canvas);
document.addEventListener("touchmove", e => e.preventDefault(), {
passive: false
});
const regl = createREGL({
canvas,
extensions: ["OES_texture_half_float", "OES_texture_half_float_linear"],
// These extensions are also needed, but Safari misreports that they are missing
optionalExtensions: [
"EXT_color_buffer_half_float",
"WEBGL_color_buffer_float",
"OES_standard_derivatives"
]
});
const effects = {
none: null,
plain: makePalettePass,
stripes: makeStripePass,
image: makeImagePass
};
const [config, uniforms] = makeConfig(window.location.search, data =>
make1DTexture(regl, data)
);
const effect = config.effect in effects ? config.effect : "plain";
const resize = () => {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
};
window.onresize = resize;
resize();
document.body.onload = async () => {
// All this takes place in a full screen quad.
const fullScreenQuad = makeFullScreenQuad(regl, uniforms);
const pipeline = makePipeline(
[
makeMatrixRenderer,
effect === "none" ? null : makeBloomPass,
effects[effect]
],
p => p.output,
regl,
config
);
const drawToScreen = regl({
uniforms: {
tex: pipeline[pipeline.length - 1].output
}
});
await Promise.all(pipeline.map(({ ready }) => ready));
regl.frame(({ viewportWidth, viewportHeight }) => {
pipeline.forEach(({ resize }) => resize(viewportWidth, viewportHeight));
fullScreenQuad(() => {
pipeline.forEach(({ render }) => render());
drawToScreen();
});
});
};