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Fixing a Firefox Nightly issue in the rain pass.
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TODO.txt
1
TODO.txt
@@ -2,7 +2,6 @@ TODO:
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WebGPU
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FF Nightly
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var<private> quadCorners : array<vec2<f32>, NUM_VERTICES_PER_QUAD> contained the wrong values
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Bloom pass isn't working right
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Try https://github.com/brendan-duncan/wgsl_reflect
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Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
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