The stripe pass wasn't properly handling custom colors.

This commit is contained in:
Rezmason
2021-11-11 08:01:43 -08:00
parent 159e205019
commit 9813e76ffb

View File

@@ -18,7 +18,7 @@ const transPrideStripeColors = [
[1.0, 0.5, 0.8],
[0.3, 1.0, 1.0],
[0.3, 1.0, 1.0],
];
].flat();
const prideStripeColors = [
[1, 0, 0],
@@ -27,7 +27,7 @@ const prideStripeColors = [
[0, 1, 0],
[0, 0, 1],
[0.8, 0, 1],
];
].flat();
const numVerticesPerQuad = 2 * 3;
@@ -41,13 +41,14 @@ export default (context, getInputs) => {
const { config, device, timeBuffer, canvasFormat } = context;
// Expand and convert stripe colors into 1D texture data
const stripeColors =
const input =
"stripeColors" in config ? config.stripeColors.split(",").map(parseFloat) : config.effect === "pride" ? prideStripeColors : transPrideStripeColors;
const stripeTexture = make1DTexture(
device,
stripeColors.map((color) => [...color, 1])
);
const stripeColors = Array(Math.floor(input.length / 3))
.fill()
.map((_, index) => [...input.slice(index * 3, (index + 1) * 3), 1]);
const stripeTexture = make1DTexture(device, stripeColors);
const linearSampler = device.createSampler({
magFilter: "linear",