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Rearranging the shaders and scripts to hopefully make the project easier to work on
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77
js/webgpu/std140.js
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77
js/webgpu/std140.js
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const supportedTypes = {
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["i32"]: [1, 1, "i32"],
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["u32"]: [1, 1, "u32"],
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["f32"]: [1, 1, "f32"],
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["atomic<i32>"]: [1, 1, "i32"],
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["vec2<i32>"]: [2, 2, "i32"],
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["vec3<i32>"]: [4, 3, "i32"],
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["vec4<i32>"]: [4, 4, "i32"],
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["atomic<u32>"]: [1, 1, "u32"],
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["vec2<u32>"]: [2, 2, "u32"],
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["vec3<u32>"]: [4, 3, "u32"],
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["vec4<u32>"]: [4, 4, "u32"],
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["atomic<f32>"]: [1, 1, "f32"],
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["vec2<f32>"]: [2, 2, "f32"],
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["vec3<f32>"]: [4, 3, "f32"],
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["vec4<f32>"]: [4, 4, "f32"],
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["mat2x2<f32>"]: [2, 4, "f32"],
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["mat3x2<f32>"]: [2, 6, "f32"],
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["mat4x2<f32>"]: [2, 8, "f32"],
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["mat2x3<f32>"]: [4, 8, "f32"],
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["mat3x3<f32>"]: [4, 12, "f32"],
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["mat4x3<f32>"]: [4, 16, "f32"],
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["mat2x4<f32>"]: [4, 8, "f32"],
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["mat3x4<f32>"]: [4, 12, "f32"],
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["mat4x4<f32>"]: [4, 16, "f32"],
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};
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const computeStructLayout = (types) => {
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const fields = [];
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let byteOffset = 0;
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for (const type of types) {
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if (supportedTypes[type] == null) {
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throw new Error(`Unsupported type: ${type}`);
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}
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const [alignAtByte, sizeInBytes, baseType] = supportedTypes[type];
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byteOffset = Math.ceil(byteOffset / alignAtByte) * alignAtByte;
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fields.push({ baseType, byteOffset });
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byteOffset += sizeInBytes;
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}
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// console.log(types);
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// console.log(fields);
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const size = byteOffset * Float32Array.BYTES_PER_ELEMENT;
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return {
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fields,
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size,
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build: (values, buffer = null) => buildStruct(fields, values, buffer ?? new ArrayBuffer(size)),
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};
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};
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const buildStruct = (fields, values, buffer) => {
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if (values.length !== fields.length) {
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throw new Error(`This struct contains ${fields.length} values, and you supplied ${values.length}.`);
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}
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const views = {
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i32: new Int32Array(buffer),
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u32: new Uint32Array(buffer),
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f32: new Float32Array(buffer),
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};
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for (let i = 0; i < values.length; i++) {
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const view = views[fields[i].baseType];
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const value = values[i];
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const array = value[Symbol.iterator] == null ? [value] : value;
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view.set(array, fields[i].byteOffset);
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}
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return buffer;
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};
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export default computeStructLayout;
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