Rearranging the shaders and scripts to hopefully make the project easier to work on

This commit is contained in:
Rezmason
2021-10-29 09:27:28 -07:00
parent dd4fe3cac6
commit 94f5f1e5ec
21 changed files with 12 additions and 12 deletions

View File

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import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
// Matrix Resurrections isn't in theaters yet,
// and this version of the effect is still a WIP.
// Criteria:
// Upward-flowing glyphs should be golden
// Downward-flowing glyphs should be tinted slightly blue on top and golden on the bottom
// Cheat a lens blur, interpolating between the texture and bloom at the edges
export default (regl, config, inputs) => {
const output = makePassFBO(regl, config.useHalfFloat);
const { backgroundColor } = config;
const resurrectionPassFrag = loadText("shaders/glsl/resurrectionPass.frag.glsl");
const render = regl({
frag: regl.prop("frag"),
uniforms: {
backgroundColor,
tex: inputs.primary,
bloomTex: inputs.bloom,
ditherMagnitude: 0.05,
},
framebuffer: output,
});
return makePass(
{
primary: output,
},
() => render({ frag: resurrectionPassFrag.text() }),
null,
resurrectionPassFrag.loaded
);
};