Rearranging the shaders and scripts to hopefully make the project easier to work on

This commit is contained in:
Rezmason
2021-10-29 09:27:28 -07:00
parent dd4fe3cac6
commit 94f5f1e5ec
21 changed files with 12 additions and 12 deletions

29
js/regl/imagePass.js Normal file
View File

@@ -0,0 +1,29 @@
import { loadImage, loadText, makePassFBO, makePass } from "./utils.js";
// Multiplies the rendered rain and bloom by a loaded in image
const defaultBGURL = "https://upload.wikimedia.org/wikipedia/commons/0/0a/Flammarion_Colored.jpg";
export default (regl, config, inputs) => {
const output = makePassFBO(regl, config.useHalfFloat);
const bgURL = "bgURL" in config ? config.bgURL : defaultBGURL;
const background = loadImage(regl, bgURL);
const imagePassFrag = loadText("shaders/glsl/imagePass.frag.glsl");
const render = regl({
frag: regl.prop("frag"),
uniforms: {
backgroundTex: background.texture,
tex: inputs.primary,
bloomTex: inputs.bloom,
},
framebuffer: output,
});
return makePass(
{
primary: output,
},
() => render({ frag: imagePassFrag.text() }),
null,
[background.loaded, imagePassFrag.loaded]
);
};