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The primary and bloom textures are now combined with a weight so that fainter bloom doesn't create a fainter overall effect.
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@@ -7,11 +7,13 @@ const defaultBGURL = "https://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/
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export default ({ regl, config }, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const bgURL = "bgURL" in config ? config.bgURL : defaultBGURL;
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const bloomStrength = config.bloomStrength;
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const background = loadImage(regl, bgURL);
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const imagePassFrag = loadText("shaders/glsl/imagePass.frag.glsl");
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const render = regl({
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frag: regl.prop("frag"),
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uniforms: {
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bloomStrength,
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backgroundTex: background.texture,
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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