Poking gpu-buffer a bit because I'm apparently afraid of writing a blur shader which I've already written once.

This commit is contained in:
Rezmason
2021-11-11 23:30:37 -08:00
parent d05cb3928d
commit 910d29e175
2 changed files with 24 additions and 26 deletions

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@@ -5,6 +5,14 @@ WebGPU
Update links in issues
Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
Support looping
Write an explanation of the rain pass (and include images)
Compute
Volumetric quads
Fullscreen quad and spacial mapping
MSDFs
gpu-buffer, working title
Try and use it for the palette color buffer
Test it
@@ -13,14 +21,6 @@ gpu-buffer, working title
Capture expected requirements down the road, make roadmap
License it and put it somewhere else
Write an explanation of the rain pass (and include images)
Compute
Volumetric quads
Fullscreen quad and spacial mapping
MSDFs
Support looping
Resurrection
Modified glyph order?
New glyphs?