Began work on the C port. To my knowledge, everything is working except the graphics code. The C API doesn't include bitmap compositing functions out-of-the-box.

This commit is contained in:
Rezmason
2022-06-05 23:19:03 -07:00
parent 5bebf6ad71
commit 8df808ea76
5 changed files with 339 additions and 0 deletions

View File

@@ -0,0 +1,43 @@
cmake_minimum_required(VERSION 3.14)
set(CMAKE_C_STANDARD 11)
set(ENVSDK $ENV{PLAYDATE_SDK_PATH})
if (NOT ${ENVSDK} STREQUAL "")
# Convert path from Windows
file(TO_CMAKE_PATH ${ENVSDK} SDK)
else()
execute_process(
COMMAND bash -c "egrep '^\\s*SDKRoot' $HOME/.Playdate/config"
COMMAND head -n 1
COMMAND cut -c9-
OUTPUT_VARIABLE SDK
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
if (NOT EXISTS ${SDK})
message(FATAL_ERROR "SDK Path not found; set ENV value PLAYDATE_SDK_PATH")
return()
endif()
set(CMAKE_CONFIGURATION_TYPES "Debug;Release")
set(CMAKE_XCODE_GENERATE_SCHEME TRUE)
# Game Name Customization
set(PLAYDATE_GAME_NAME ThePlaytrix)
set(PLAYDATE_GAME_DEVICE ThePlaytrix_DEVICE)
project(${PLAYDATE_GAME_NAME} C ASM)
file(GLOB IMAGES
"Source/images/*"
)
if (TOOLCHAIN STREQUAL "armgcc")
add_executable(${PLAYDATE_GAME_DEVICE} ${SDK}/C_API/buildsupport/setup.c main.c)
else()
add_library(${PLAYDATE_GAME_NAME} SHARED main.c ${IMAGES})
endif()
include(${SDK}/C_API/buildsupport/playdate_game.cmake)