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Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
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@@ -2,7 +2,7 @@ import { loadImage, loadText, makePassFBO, makePass } from "./utils.js";
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// Multiplies the rendered rain and bloom by a loaded in image
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const defaultBGURL = "https://upload.wikimedia.org/wikipedia/commons/0/0a/Flammarion_Colored.jpg";
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const defaultBGURL = "https://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/Flammarion_Colored.jpg/917px-Flammarion_Colored.jpg";
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export default (regl, config, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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