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Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
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7
TODO.txt
7
TODO.txt
@@ -1,13 +1,12 @@
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TODO:
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WebGPU
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Blur: compute or render?
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What is workgroupBarrier in compute shaders?
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The other passes should be a breeze
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blur pass
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Make sure you got CORS right in the texture fetch
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Update links in issues
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Try to change post processing to compute shaders once they're easier to support
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std140
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Document and share it
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