Slowly working out what's required to support uniform buffers that store integers as well as floats

This commit is contained in:
Rezmason
2021-10-29 00:38:58 -07:00
parent ad2b7e53af
commit 81f77c70ae
4 changed files with 13 additions and 7 deletions

View File

@@ -156,7 +156,7 @@ export default (regl, config) => {
const screenSize = [1, 1];
const { mat4, vec3 } = glMatrix;
const camera = mat4.create();
const translation = vec3.set(vec3.create(), 0, 0.5 / numRows, -1);
const translation = vec3.set(vec3.create(), 0, 0, -1);
const scale = vec3.set(vec3.create(), 1, 1, 1);
const transform = mat4.create();
mat4.translate(transform, transform, translation);

View File

@@ -176,7 +176,7 @@ export default async (canvas, config) => {
});
const camera = mat4.create();
const translation = vec3.set(vec3.create(), 0, 0.5 / numRows, -1);
const translation = vec3.set(vec3.create(), 0, 0, -1);
const scale = vec3.set(vec3.create(), 1, 1, 1);
const transform = mat4.create();
mat4.translate(transform, transform, translation);