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synced 2026-04-18 14:19:30 -07:00
My friend recommended a much simpler blur that doesn't build any image pyramids. Unfortunately my work towards an implementation isn't very promising— it doesn't pack the same wollop as the WebGL version— but I can built my pyramids on top of it.
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@@ -26,6 +26,7 @@ const defaults = {
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animationSpeed: 1, // The global rate that all animations progress
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forwardSpeed: 0.25, // The speed volumetric rain approaches the eye
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bloomStrength: 1, // The intensity of the bloom
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newBloomStrength: 1, // WGSL's bloom intensity has different math. TODO: investigate
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bloomSize: 0.6, // The amount the bloom calculation is scaled
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highPassThreshold: 0.1, // The minimum brightness that is still blurred
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cycleSpeed: 1, // The speed glyphs change
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@@ -70,6 +71,7 @@ const versions = {
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...defaults,
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...fonts.matrixcode,
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bloomStrength: 0.75,
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newBloomStrength: 1.5,
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highPassThreshold: 0.0,
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cycleSpeed: 0.2,
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cycleFrameSkip: 8,
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@@ -111,6 +113,7 @@ const versions = {
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...defaults,
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...fonts.coptic,
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bloomStrength: 1,
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newBloomStrength: 1,
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highPassThreshold: 0,
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cycleSpeed: 0.1,
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brightnessDecay: 0.05,
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