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My friend recommended a much simpler blur that doesn't build any image pyramids. Unfortunately my work towards an implementation isn't very promising— it doesn't pack the same wollop as the WebGL version— but I can built my pyramids on top of it.
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12
TODO.txt
12
TODO.txt
@@ -1,7 +1,16 @@
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TODO:
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WebGPU
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Figure out texture pyramid stuff
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Idea: use mip levels to store stuff
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Multiple draw calls, if level N must downsample level N - 1
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Does every level HAVE to be downsampled from the previous level? Or can they all be downsampled from a single source?
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What about in my case in particular? I'm blurring everything anyway.
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blur pass
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Switch to rgba32float somehow?
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Why isn't this straightforward?
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Update links in issues
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Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
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@@ -26,6 +35,9 @@ Resurrection
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New glyphs?
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Good luck with that, champ
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Zion Control's matrix variant
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From Reloaded
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Audio
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Synthesize raindrop sound
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https://www.instagram.com/tv/CWGodRcoq7T/?utm_medium=copy_link
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