mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-21 07:19:30 -07:00
Added backgroundColor support and improved stripe colors handling in config.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
import { make1DTexture, makePassFBO, makePass } from "./utils.js";
|
||||
import { extractEntries, make1DTexture, makePassFBO, makePass } from "./utils.js";
|
||||
|
||||
const neapolitanStripeColors = [
|
||||
[0.4, 0.15, 0.1],
|
||||
@@ -47,6 +47,7 @@ export default (regl, config, inputs) => {
|
||||
uniform sampler2D stripes;
|
||||
uniform float ditherMagnitude;
|
||||
uniform float time;
|
||||
uniform vec3 backgroundColor;
|
||||
varying vec2 vUV;
|
||||
|
||||
highp float rand( const in vec2 uv, const in float t ) {
|
||||
@@ -59,11 +60,14 @@ export default (regl, config, inputs) => {
|
||||
vec3 color = texture2D(stripes, vUV).rgb;
|
||||
float brightness = min(1., texture2D(tex, vUV).r * 2.) + texture2D(bloomTex, vUV).r;
|
||||
float at = brightness - rand( gl_FragCoord.xy, time ) * ditherMagnitude;
|
||||
gl_FragColor = vec4(color * at, 1.0);
|
||||
gl_FragColor = vec4(color * at + backgroundColor, 1.0);
|
||||
}
|
||||
`,
|
||||
|
||||
uniforms: {
|
||||
...extractEntries(config, [
|
||||
"backgroundColor",
|
||||
]),
|
||||
tex: inputs.primary,
|
||||
bloomTex: inputs.bloom,
|
||||
stripes,
|
||||
|
||||
Reference in New Issue
Block a user