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synced 2026-04-21 07:19:30 -07:00
Added backgroundColor support and improved stripe colors handling in config.
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@@ -1,4 +1,4 @@
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import { make1DTexture, makePassFBO, makePass } from "./utils.js";
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import { extractEntries, make1DTexture, makePassFBO, makePass } from "./utils.js";
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const makePalette = (regl, entries) => {
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const PALETTE_SIZE = 2048;
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@@ -63,6 +63,7 @@ export default (regl, config, inputs) => {
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uniform sampler2D palette;
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uniform float ditherMagnitude;
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uniform float time;
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uniform vec3 backgroundColor;
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varying vec2 vUV;
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highp float rand( const in vec2 uv, const in float t ) {
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@@ -74,11 +75,14 @@ export default (regl, config, inputs) => {
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void main() {
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float brightness = texture2D( tex, vUV ).r + texture2D( bloomTex, vUV ).r;
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float at = brightness - rand( gl_FragCoord.xy, time ) * ditherMagnitude;
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gl_FragColor = texture2D( palette, vec2(at, 0.0));
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gl_FragColor = texture2D( palette, vec2(at, 0.0)) + vec4(backgroundColor, 0.0);
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}
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`,
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uniforms: {
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...extractEntries(config, [
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"backgroundColor",
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]),
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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palette,
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