Freeing up a rain pass channel

This commit is contained in:
Rezmason
2022-09-06 23:23:39 -07:00
parent c1fa822299
commit 76d37fc752
6 changed files with 28 additions and 20 deletions

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@@ -2,8 +2,8 @@ TODO:
Random cycling should actually be random
Compute shader should have separate channels for cycle and symbol
Move depth math to vertex shader, free that channel up
Pass it into fragment shader with varying
Try to identify cursors more consistently
Audio system
Toggle (or number representing frequency)
@@ -13,7 +13,6 @@ Audio system
Random volume?
Randomize pitch a little?
Playdate version
Regenerate texture
At this point, pay someone to make the sound effect or something