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Freeing up a rain pass channel
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5
TODO.txt
5
TODO.txt
@@ -2,8 +2,8 @@ TODO:
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Random cycling should actually be random
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Compute shader should have separate channels for cycle and symbol
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Move depth math to vertex shader, free that channel up
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Pass it into fragment shader with varying
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Try to identify cursors more consistently
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Audio system
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Toggle (or number representing frequency)
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@@ -13,7 +13,6 @@ Audio system
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Random volume?
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Randomize pitch a little?
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Playdate version
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Regenerate texture
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At this point, pay someone to make the sound effect or something
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