From 743ba87e8606c45022ef8c4261419959b2adb637 Mon Sep 17 00:00:00 2001 From: Rezmason Date: Sun, 21 Nov 2021 00:50:10 -0800 Subject: [PATCH] Renaming some variables in the rainPass WGSL shader from what they were in the GLSL version. --- shaders/wgsl/rainPass.wgsl | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/shaders/wgsl/rainPass.wgsl b/shaders/wgsl/rainPass.wgsl index c31f992..5848646 100644 --- a/shaders/wgsl/rainPass.wgsl +++ b/shaders/wgsl/rainPass.wgsl @@ -311,13 +311,13 @@ var quadCorners : array, NUM_VERTICES_PER_QUAD> = array quadCorners : array, NUM_VERTICES_PER_QUAD> = array(1.0, 0.0, 0.0); + var channel = vec3(1.0, 0.0, 0.0); if (volumetric && randomFloat(vec2(quadPosition.x, 0.0)) < config.resurrectingCodeRatio) { worldPosition.y = -worldPosition.y; - vChannel = vec3(0.0, 1.0, 0.0); + channel = vec3(0.0, 1.0, 0.0); } // Convert the vertex's world space position to screen space @@ -346,8 +346,8 @@ var quadCorners : array, NUM_VERTICES_PER_QUAD> = array